Hi Everyone, Further to this discussion, I must tell you that there is no guarantee any more that the Standard Golurut model on the web site will actually import into MAX as 2 meters tall as it should be. In fact, every time I've imported it lately, it turns out 5 meters tall, even after I try to correct it! I don't know how to fix this. All I can suggest for now is that you make sure your units in MAX are meters and that you make your objects the proper height in meters (with a person being around 180-200 cm). Thanks, Darryl Darryl Long wrote: > I have a similar problem with a model. I export it as a .3DS at one > size and when I import it again it has a different size. I don't know > the solution for this, but I suspect it is a problem with Max. > > When you are sending your models to me you can send them as .MAX files > and I will use this instead. We don't need to use the .3DS format. > > Darryl > > > > > Adolfo Morales Blázquez wrote: > >>I have a model with an edit mesh modifier wich in sub object mode is only one >>element, all vertices are weld, and all faces are the same smothing group, I >>close and open the file and the model is right but when I export it to .3DS >>and import the mesh in a new scene same vertices are broken and I must weld >>it. Anyone knows what is wrong? >> >> > > > >