The map looks great... Just make the stairs a bit wider and longer... I like how you use the physics mesh to prevent the player from going farther thru the valley or what is it? Well, please. Update your CVS source copy and upload your changes, because I couldn't run the map and when I imported the map from 3ds (in my copy) I got black holes in surface. I first thought it is problem of lightmapping, but I have realised there are no lights in the map, so I have made few changes to panel lists gen, which makes sure the face will be exported well even if there is no lightmap or no bucket for a face . But the problem was still there. So, I have disabled lightmapping entirelly, but the problem is still there. Also some clipping problems and if I lower the depth panel tree from 4 to 1, 2 , the engine does not draw even GUI and of course geometry... so I think it is a problem you have already corrected in your copy. Please merge the changes. There may be something conflicting with my changes - especially to the lightmaps. I am not going to be at home for next three or four days, so maybe I won't be able to respond to your messages, but please reply to this, maybe I will read it (so I can sleep well ;) . -kk