[pythian] Re: CODE - Cal3D

  • From: mike@xxxxxxxxxxxxx
  • To: pythian@xxxxxxxxxxxxx
  • Date: Sun, 14 Jul 2002 05:08:44 -0500

Huzzah! I swore I'd had cally working just fine without animation before, but 
clearly that was just a delerious hallucination on my part. Back to work!

On Sat, Jul 13, 2002 at 02:05:20PM -0700, Darryl Long wrote:
> 
> Mike,
> 
> I tried debugging Cal3D for a while. As far as I can tell, the code in 
> the DLL looks just as it should.  For each vertex it applies a 
> quaternion operation then spits that out.  Besides, it worked before so 
> I suspected it was our code, not theirs.
> 
> I got frustrated because I didn't really know what Cal3D code was 
> *supposed* to look like.  I downloaded the simple animation viewer from 
> SF and compared that to our code (I guess that's what you used as a 
> template, right?)  I found that in their code they were initializing the 
> Mixer with an animation.  I tried that, and voila!  I see dead people. 
>  The reason it stopped working suddenly is SetAnimationState doesn't get 
> called any more, I suppose because we aren't setting the animation.  So 
> we need to remember this simple rule: Cal models are singularities until 
> given an animation.
> 
> I hope this brings you happiness.  It's all committed to CVS.
> 
> Darryl
> 
> 
> 
> 

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