Huzzah! I swore I'd had cally working just fine without animation before, but clearly that was just a delerious hallucination on my part. Back to work! On Sat, Jul 13, 2002 at 02:05:20PM -0700, Darryl Long wrote: > > Mike, > > I tried debugging Cal3D for a while. As far as I can tell, the code in > the DLL looks just as it should. For each vertex it applies a > quaternion operation then spits that out. Besides, it worked before so > I suspected it was our code, not theirs. > > I got frustrated because I didn't really know what Cal3D code was > *supposed* to look like. I downloaded the simple animation viewer from > SF and compared that to our code (I guess that's what you used as a > template, right?) I found that in their code they were initializing the > Mixer with an animation. I tried that, and voila! I see dead people. > The reason it stopped working suddenly is SetAnimationState doesn't get > called any more, I suppose because we aren't setting the animation. So > we need to remember this simple rule: Cal models are singularities until > given an animation. > > I hope this brings you happiness. It's all committed to CVS. > > Darryl > > > >