Katie you do an amazing job producing quality art On Tue, Apr 6, 2010 at 1:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Yep! After Nick works his magic we should have a clearer picture of what > is and is not possible with our current setup. > > From there, we can look at ways to make what is not possible into > possibilities. > > For instance, if the rate at which we can get art is just too slow for us > to reach our goals (for whatever reason) here's some options: > > #1 - We can try and recruit some more 3d artists to increase the output > #2 - We can supplement our handmade art by buying art packs (i have no > problem putting a little money towards this). This way the stuff we don't > care about we can buy, and we can spend time hand crafting the things that > matter. > #3 - We can look at tech solutions to helping alleviate art load. For > instance, perhaps a little help from our friend "procedural generation" :P > > Anyhow, we'll let Nick work his magic and then see where we stand, and what > the issues we have to come up with solutions for are. > > BUT! Katie you work hard, and nobody wants to use you up or burn you out :P > > If you start working too hard, we're going to have to find a way to > throttle you down hehe. > > > On Tue, Apr 6, 2010 at 1:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> That works for me. I am ready to kick ass and take names. >> >> We are going to finish this game damn it. Alan I know your on board. >> >> =) >> >> katie >> >> --- On *Tue, 4/6/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote: >> >> >> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> Subject: [project1dev] Re: Urgent: Please Respond >> To: project1dev@xxxxxxxxxxxxx >> Date: Tuesday, April 6, 2010, 10:30 AM >> >> >> Well I just checked the mailing list and Larv unsubscribed so he's out. >> >> Hanaan are you still out there? >> >> If hanaan isn't around anymore i think it's just you and eric basically. >> On Tue, Apr 6, 2010 at 10:03 AM, katie cook >> <ktmcook@xxxxxxxxx<http://mc/compose?to=ktmcook@xxxxxxxxx> >> > wrote: >> >>> Hey, >>> >>> Can you guys let me know how many 3D artists we have on board besides me? >>> >>> Just trying to get an idea of who is contributing to that aspect besides >>> myself. >>> >>> I have been thinking about trying to take on a bigger workload to help >>> with execution and timeline. >>> >>> Thanks >>> >>> Katie >>> >>> --- On *Tue, 4/6/10, eric drewes >>> <figarus@xxxxxxxxx<http://mc/compose?to=figarus@xxxxxxxxx> >>> >* wrote: >>> >>> >>> From: eric drewes <figarus@xxxxxxxxx<http://mc/compose?to=figarus@xxxxxxxxx> >>> > >>> Subject: [project1dev] Re: Urgent: Please Respond >>> To: >>> project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx> >>> Date: Tuesday, April 6, 2010, 9:47 AM >>> >>> yep just weekly progress reports keeps people in tune and will be a >>> huge help, and any help as far as organization and clear communication is a >>> huge asset! :) :) :) I really think it is a vital role to the success of >>> the game >>> >>> On Tue, Apr 6, 2010 at 12:11 PM, Alan Wolfe >>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >>> > wrote: >>> >>>> Yeah totally! Thanks for doing this Nick, it's something we sorely >>>> need! >>>> >>>> And I know w/ chris some people asked "what does that guy do, why is he >>>> telling people what to do?" >>>> >>>> In a regular game development studio you have a few departments: >>>> >>>> #1 - Art : Does modeling, texturing etc obviously! >>>> #2 - Engineering : Does the programming and handles the technical stuff >>>> #3 - Design : Designs systems (like working out how combat should work >>>> and making sure its fun and balanced etc). Sometimes makes maps, sometimes >>>> that's art's job though, sometimes it's a mixed effort. Sometimes design >>>> also does scripting, sometimes scripting is it's own department, sometimes >>>> it's part of engineering (Kent is heading up the scripting effort in our >>>> game). >>>> #4 - Production : Works with the other departments to make sure there is >>>> a clear schedule laid out, that people have everything they need for their >>>> tasks and that people know what they are supposed to be doing and not >>>> having >>>> to sit around and wait for someone else (for features etc). >>>> #5 - Business : the business side of everything >>>> >>>> So anyhow, Chris was our first producer and did a good job of keeping >>>> those weekly emails going to show what had been accomplished and things >>>> like >>>> that. >>>> >>>> After Chris left we didn't really have anyone to fill that role, but >>>> Nick has stepped up and wants to take it on (thanks Nick!) so that's what >>>> he'll be doing. >>>> >>>> Producers aren't there to be the boss of everything so don't worry about >>>> that, they are there to make sure things are organized and honestly, they >>>> are there to help YOU out if you need anything. >>>> >>>> If ever you aren't sure what you should be doing, you need more >>>> information, you have any questions or problems with anything, let Nick >>>> know >>>> and he'll get you what you need, or work with the necessary people to fix >>>> whatever problem there may be. >>>> >>>> Last time we didn't really explain Chris's role very well so I wanted to >>>> explain it this time so you guys understood how a producer fits into the >>>> overall picture of things. >>>> >>>> Any questions or concerns you can talk to Nick or whomever you feel most >>>> comfortable with (: >>>> >>>> But again, thank you Nick for taking this on. I know you are a busy guy >>>> starting a new job soon and that this is no small task!! >>>> >>>> >>>> On Tue, Apr 6, 2010 at 6:01 AM, eric drewes >>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx> >>>> > wrote: >>>> >>>>> Nick I just emailed you my stuff last night, if you have any questions >>>>> or need more information, please let me know! great post, and really >>>>> happy >>>>> to have you as our new production manager! :) >>>>> >>>>> On Tue, Apr 6, 2010 at 1:12 AM, Nick Klotz >>>>> <roracsenshi@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=roracsenshi@xxxxxxxxx> >>>>> > wrote: >>>>> >>>>>> Hi all, >>>>>> >>>>>> I have recently been given the honor of being the new Production >>>>>> Manager for ProjectDev. As we know things have been trudging along >>>>>> slowly >>>>>> but surely, and there is progress being made, and for that I commend and >>>>>> thank you all for your efforts so far. However, if we ever want to have >>>>>> this game finished and ported, before Duke Nukem Forever, all of us as a >>>>>> team are going to have to collaborate and work together a bit more >>>>>> closely. >>>>>> I strongly believe that we can all improve upon what we've been doing, >>>>>> without extra tedious effort or tearing in to our personal time, through >>>>>> communication and understanding. Understanding our roles, what is >>>>>> expected >>>>>> of us, and what we expect from others; whether it be a prop for a level, >>>>>> concept art, a texture, or script. >>>>>> >>>>>> What I would like from everybody who is still interested in seeing >>>>>> ProjectDev succeed, is a response. In this response, I would like you to >>>>>> help me understand what you as an individual are working on, believe your >>>>>> working on, think you could be working on, what you expect to be doing, >>>>>> and >>>>>> what you expect others to do. If possible, I would also like each >>>>>> person to >>>>>> tell me what improvements they think could be made, could be anything >>>>>> from >>>>>> coding, to scripting, to how we've been emailing, or updating the wiki, >>>>>> anything at all. Hopefully from this, we will be able to get everybody >>>>>> back >>>>>> together and back on track, and fill in the darker areas that are >>>>>> holding us >>>>>> up! >>>>>> >>>>>> I prefer if everybody emails me individually on this matter, so I can >>>>>> get all of the information together and organized before releasing any >>>>>> information or insights. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Thank you, >>>>>> Nicholas Conan Klotz. >>>>>> >>>>> >>>>> >>>> >>> >>> >> >> >