[project1dev] Re: Urgent: Please Respond

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 6 Apr 2010 13:39:09 -0700

Katie you do an amazing job producing quality art

On Tue, Apr 6, 2010 at 1:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Yep!  After Nick works his magic we should have a clearer picture of what
> is and is not possible with our current setup.
>
> From there, we can look at ways to make what is not possible into
> possibilities.
>
> For instance, if the rate at which we can get art is just too slow for us
> to reach our goals (for whatever reason) here's some options:
>
> #1 - We can try and recruit some more 3d artists to increase the output
> #2 - We can supplement our handmade art by buying art packs (i have no
> problem putting a little money towards this).  This way the stuff we don't
> care about we can buy, and we can spend time hand crafting the things that
> matter.
> #3 - We can look at tech solutions to helping alleviate art load.  For
> instance, perhaps a little help from our friend "procedural generation" :P
>
> Anyhow, we'll let Nick work his magic and then see where we stand, and what
> the issues we have to come up with solutions for are.
>
> BUT! Katie you work hard, and nobody wants to use you up or burn you out :P
>
> If you start working too hard, we're going to have to find a way to
> throttle you down hehe.
>
>
> On Tue, Apr 6, 2010 at 1:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>> That works for me. I am ready to kick ass and take names.
>>
>> We are going to finish this game damn it. Alan I know your on board.
>>
>> =)
>>
>> katie
>>
>> --- On *Tue, 4/6/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>>
>>
>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>
>> Subject: [project1dev] Re: Urgent: Please Respond
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Tuesday, April 6, 2010, 10:30 AM
>>
>>
>> Well I just checked the mailing list and Larv unsubscribed so he's out.
>>
>> Hanaan are you still out there?
>>
>> If hanaan isn't around anymore i think it's just you and eric basically.
>> On Tue, Apr 6, 2010 at 10:03 AM, katie cook 
>> <ktmcook@xxxxxxxxx<http://mc/compose?to=ktmcook@xxxxxxxxx>
>> > wrote:
>>
>>>   Hey,
>>>
>>> Can you guys let me know how many 3D artists we have on board besides me?
>>>
>>> Just trying to get an idea of who is contributing to that aspect besides
>>> myself.
>>>
>>> I have been thinking about trying to take on a bigger workload to help
>>> with execution and timeline.
>>>
>>> Thanks
>>>
>>> Katie
>>>
>>> --- On *Tue, 4/6/10, eric drewes 
>>> <figarus@xxxxxxxxx<http://mc/compose?to=figarus@xxxxxxxxx>
>>> >* wrote:
>>>
>>>
>>> From: eric drewes <figarus@xxxxxxxxx<http://mc/compose?to=figarus@xxxxxxxxx>
>>> >
>>> Subject: [project1dev] Re: Urgent: Please Respond
>>> To: 
>>> project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>> Date: Tuesday, April 6, 2010, 9:47 AM
>>>
>>>   yep just weekly progress reports keeps people in tune and will be a
>>> huge help, and any help as far as organization and clear communication is a
>>> huge asset!  :) :) :) I really think it is a vital role to the success of
>>> the game
>>>
>>> On Tue, Apr 6, 2010 at 12:11 PM, Alan Wolfe 
>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>> > wrote:
>>>
>>>> Yeah totally!  Thanks for doing this Nick, it's something we sorely
>>>> need!
>>>>
>>>> And I know w/ chris some people asked "what does that guy do, why is he
>>>> telling people what to do?"
>>>>
>>>> In a regular game development studio you have a few departments:
>>>>
>>>> #1 - Art : Does modeling, texturing etc obviously!
>>>> #2 - Engineering : Does the programming and handles the technical stuff
>>>> #3 - Design : Designs systems (like working out how combat should work
>>>> and making sure its fun and balanced etc).  Sometimes makes maps, sometimes
>>>> that's art's job though, sometimes it's a mixed effort.  Sometimes design
>>>> also does scripting, sometimes scripting is it's own department, sometimes
>>>> it's part of engineering (Kent is heading up the scripting effort in our
>>>> game).
>>>> #4 - Production : Works with the other departments to make sure there is
>>>> a clear schedule laid out, that people have everything they need for their
>>>> tasks and that people know what they are supposed to be doing and not 
>>>> having
>>>> to sit around and wait for someone else (for features etc).
>>>> #5 - Business : the business side of everything
>>>>
>>>> So anyhow, Chris was our first producer and did a good job of keeping
>>>> those weekly emails going to show what had been accomplished and things 
>>>> like
>>>> that.
>>>>
>>>> After Chris left we didn't really have anyone to fill that role, but
>>>> Nick has stepped up and wants to take it on (thanks Nick!) so that's what
>>>> he'll be doing.
>>>>
>>>> Producers aren't there to be the boss of everything so don't worry about
>>>> that, they are there to make sure things are organized and honestly, they
>>>> are there to help YOU out if you need anything.
>>>>
>>>> If ever you aren't sure what you should be doing, you need more
>>>> information, you have any questions or problems with anything, let Nick 
>>>> know
>>>> and he'll get you what you need, or work with the necessary people to fix
>>>> whatever problem there may be.
>>>>
>>>> Last time we didn't really explain Chris's role very well so I wanted to
>>>> explain it this time so you guys understood how a producer fits into the
>>>> overall picture of things.
>>>>
>>>> Any questions or concerns you can talk to Nick or whomever you feel most
>>>> comfortable with (:
>>>>
>>>> But again, thank you Nick for taking this on.  I know you are a busy guy
>>>> starting a new job soon and that this is no small task!!
>>>>
>>>>
>>>> On Tue, Apr 6, 2010 at 6:01 AM, eric drewes 
>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>>> > wrote:
>>>>
>>>>> Nick I just emailed you my stuff last night, if you have any questions
>>>>> or need more information, please let me know!  great post, and really 
>>>>> happy
>>>>> to have you as our new production manager! :)
>>>>>
>>>>>  On Tue, Apr 6, 2010 at 1:12 AM, Nick Klotz 
>>>>> <roracsenshi@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=roracsenshi@xxxxxxxxx>
>>>>> > wrote:
>>>>>
>>>>>> Hi all,
>>>>>>
>>>>>> I have recently been given the honor of being the new Production
>>>>>> Manager for ProjectDev.  As we know things have been trudging along 
>>>>>> slowly
>>>>>> but surely, and there is progress being made, and for that I commend and
>>>>>> thank you all for your efforts so far.  However, if we ever want to have
>>>>>> this game finished and ported, before Duke Nukem Forever, all of us as a
>>>>>> team are going to have to collaborate and work together a bit more 
>>>>>> closely.
>>>>>>   I strongly believe that we can all improve upon what we've been doing,
>>>>>> without extra tedious effort or tearing in to our personal time, through
>>>>>> communication and understanding.  Understanding our roles, what is 
>>>>>> expected
>>>>>> of us, and what we expect from others; whether it be a prop for a level,
>>>>>> concept art, a texture, or script.
>>>>>>
>>>>>> What I would like from everybody who is still interested in seeing
>>>>>> ProjectDev succeed, is a response.  In this response, I would like you to
>>>>>> help me understand what you as an individual are working on, believe your
>>>>>> working on, think you could be working on, what you expect to be doing, 
>>>>>> and
>>>>>> what you expect others to do.  If possible, I would also like each 
>>>>>> person to
>>>>>> tell me what improvements they think could be made, could be anything 
>>>>>> from
>>>>>> coding, to scripting, to how we've been emailing, or updating the wiki,
>>>>>> anything at all.  Hopefully from this, we will be able to get everybody 
>>>>>> back
>>>>>> together and back on track, and fill in the darker areas that are 
>>>>>> holding us
>>>>>> up!
>>>>>>
>>>>>> I prefer if everybody emails me individually on this matter, so I can
>>>>>> get all of the information together and organized before releasing any
>>>>>> information or insights.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Thank you,
>>>>>> Nicholas Conan Klotz.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>>
>

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