RE: SSIP for Windows -- Status Update

  • From: "Macarty, Jay {PBSG}" <Jay.Macarty@xxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 6 Dec 2007 11:03:39 -0600

Yes, the install will include a UDF include file for AutoIt 3 with an
example of how to use it, a SSIPClient1.0.jar for java with a sample of
its usage, a SSIPClient1.0.dll for DotNet applications with an example,
and maybe an example for PERL if I can get it working. 
 

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jamal Mazrui
Sent: Thursday, December 06, 2007 10:06 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: SSIP for Windows -- Status Update

Sounds good, Jay.  Can you include sample calling code in various
languages?

Jamal
On Thu, 6 Dec 2007, Macarty, Jay  {PBSG} wrote:

> Date: Thu, 6 Dec 2007 09:54:00 -0600
> From: "Macarty, Jay  {PBSG}" <Jay.Macarty@xxxxxxxx>
> Reply-To: programmingblind@xxxxxxxxxxxxx
> To: programmingblind@xxxxxxxxxxxxx
> Subject: RE: SSIP for Windows -- Status Update
>
> All,
> Update on the SSIP server for Windows progress. I have added a speech
> interface class for SA, along with including their dll. This means the
> valid choices for the set API command are now jaws, wineyes, SA, and
> SAPI. Have also successfully sent speech output/text to the SSIP
server
> via java class. Am currently adding in support for what the SSIP spec
> calls sound icons; that is, the ability to play sound files via SSIP
> command. Have also cleaned up text for most of the response strings
and
> have extended the test client program with some added functionality.
>
> I now have an account on the Remote access bridge website from Sina.
> Just haven't gotten comfortable enough with the state of the SSIP
server
> to post a release just yet.
>
>
> -----Original Message-----
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jamal
Mazrui
> Sent: Friday, November 30, 2007 1:31 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: RE: SSIP for Windows -- beta almost ready for release
>
> Jay and others,
> Unlike JAWS and Window-Eyes, System Access currently requires that a
DLL
> be distributed with the application that uses its API.  Matt, the
> developer of SA, emailed me an archive with the DLL and documentation.
> He
> said I could redistribute it, so I have just posted it at
> http://www.EmpowermentZone.com/sa.zip
>
> Basically, the DLL is a Win32 standard one, rather than COM server,
with
> functions to test whether SA is running and to make it speak either
ANSI
> or Unicode strings.  The EdSharp source code contains C# wrappers, but
I
> am also posting two relevant classes below that I developed for speech
> and
> COM routines generally.  Note that the code has some dependencies on
> other
> custom routines and that intermittent lines are commented out as I
> debugged issues.  I assume someone else would adapt the code to their
> own
> program and coding style.  If you have questions, however, let me
know.
>
> Jamal
>
> class Voice {
>
> public static string GetJfwDir() {
> RegistryKey key = Registry.LocalMachine;
> string sSubKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\App
> Paths\";
> string sName = "Path";
> string sPath = Sys.GetRegString(key, (sSubKey + "jfw.exe"), sName);
>
> if (sPath == "") {
> string[] sVersions = {"91", "90", "81", "80", "8", "71", "70", "7",
> "62",
> "61", "60", "6"};
> sName = "";
> foreach (string sVersion in sVersions) {
> sPath = Sys.GetRegString(key, (sSubKey + "jaws" + sVersion + ".exe"),
> sName);
> if (sPath != "") {
> sPath = Path.GetDirectoryName(sPath);
> break;
> }
> }
> }
> //if (sPath !="" && !sPath.EndsWith(@"\")) sPath =
String.Concat(sPath,
> @"\");
> sPath = sPath.TrimEnd('\\');
> return sPath;
> } // GetJfwDir method
>
> public static string GetWEDir() {
> RegistryKey key = Registry.LocalMachine;
> string sSubKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\App
> Paths\WinEyes.exe";
> string sName = "Path";
> string sPath = Sys.GetRegString(key, sSubKey, sName);
> if (sPath !="" && !sPath.EndsWith(@"\")) sPath = String.Concat(sPath,
> @"\");
> return sPath;
> } // GetWEDir method
>
> [DllImport("user32.dll")]
> static extern bool SystemParametersInfo(int iAction, int iParam, out
> bool
> bActive, int iUpdate);
> public static bool IsScreenReaderActive() {
> int iAction = 70; // SPI_GETSCREENREADER constant;
> int iParam = 0;
> bool bActive;
> int iUpdate = 0;
> bool bReturn = SystemParametersInfo(iAction, iParam, out bActive,
> iUpdate);
> return bReturn && bActive;
> } // IsScreenReaderActive method
>
> public static bool IsJAWSActive(){
> string sClass = "JFWUI2";
> string sTitle = "JAWS";
> return (int) Sys.FindWindow(sClass, sTitle) != 0;
> } // IsJAWSActive method
>
> public static bool IsWinEyesActive(){
> //string sClass = "AfxFrameOrView42";
> string sTitle = "Window-Eyes";
> //return (int) FindWindow(sClass, sTitle) != 0;
> int iClass = 0;
> return (int) Sys.FindWindow(iClass, sTitle) != 0;
> } // IsWinEyesActive method
>
> [DllImport("jfwapi.dll")]
> public static extern int JFWSayString(string sText, int iInterrupt);
>
> public static bool JFWSay(string sText) {
> try {
> return JFWSayString(sText, 0) == 1;
> }
> catch {
> return false;
> }
> } // JFWSay method
>
> [DllImport("saapi32.dll")]
> public static extern int SA_IsRunning();
>
> public static bool IsSAActive() {
> try {
> return SA_IsRunning() == 1;
> }
> catch {
> return false;
> }
> } // IsSAActive method
>
> [DllImport("saapi32.dll")]
> public static extern int SA_SayU(string sText);
>
> public static bool SASay(string sText) {
> try {
> return SA_SayU(sText) == 1;
> }
> catch {
> return false;
> }
> } // SASay method
>
> public static bool Say(object oText) {
> string sText = oText.ToString();
> if (sText.Trim().Length == 0) sText = "Blank";
> if (!App.ExtraSpeech) {
> Sys.StringAppend2FileU(sText + "\r\n", App.SpeechLog);
> return false;
> }
>
> if (Voice.JFWSay(sText)) return true;
> else if (Voice.SASay(sText)) return true;
> else if (Voice.WESay(sText)) return true;
> //else if (Voice.SAPISay(sText)) return true;
> else return false;
> } // Say method
>
> public static bool WESay(string sText) {
> //object oWE = null;
> //return WESay(sText, ref oWE);
> return WESay(sText, ref App.Wineyes);
> } // WESay method
>
> public static bool WESay(string sText, ref object oWE) {
> //if ((int) Sys.FindWindow(0, "Window-Eyes") == 0) return false;
> //don't even check since last resort
> //if (!Sys.IsWinEyesActive()) return false;
>
> try {
> if (oWE == null) oWE = Com.CreateObject("GwSpeak.Speak");
> Com.CallMethod(oWE, "SpeakString", sText);
> return true;
> }
> catch {
> return false;
> }
> } // WESay method
>
> public static bool SAPISay(string sText) {
> object oSAPI = null;
> return SAPISay(sText, oSAPI);
> } // SAPISay method
>
> public static bool SAPISay(string sText, object oSAPI) {
> try {
> if (oSAPI == null) oSAPI = Com.CreateObject("SAPI.SPVoice");
> Com.CallMethod(oSAPI, "Speak", sText);
> return true;
> }
> catch {
> return false;
> }
> } // SAPISay method
>
> } // Voice class
>
> public class Com {
>
> public static object CreateObject(string sProgID) {
> Type t = Type.GetTypeFromProgID(sProgID);
> object oResult = Activator.CreateInstance(t);
> return oResult;
> } // CreateObject method
>
> public static object GetObject(string sProgID) {
> object oResult = Interaction.GetObject(null, sProgID);
> return oResult;
> } // GetObject method
>
> public static object GetOrCreateObject(string sProgID, out bool
bCreate,
> string sMessage) {
> object oResult;
> try {
> oResult = GetObject(sProgID);
> bCreate = false;
> }
> catch {
> Voice.Say(sMessage);
> oResult = CreateObject(sProgID);
> bCreate = true;
> }
> return oResult;
> } // GetOrCreateObject method
>
> public static object CallMethod(object o, string sMethod) {
> object[] args = {};
> return CallMethod(o, sMethod, args);
> } // CallMethod method
>
> public static object CallMethod(object o, string sMethod, string
sValue)
> {
> object[] args = {sValue};
> return CallMethod(o, sMethod, args);
> } // CallMethod method
>
> public static object CallMethod(object o, string sMethod, int iValue)
{
> object[] args = {iValue};
> return CallMethod(o, sMethod, args);
> } // CallMethod method
>
> public static object CallMethod(object o, string sMethod, object[]
args)
> {
> Type t = o.GetType();
> object oResult = t.InvokeMember(sMethod, BindingFlags.InvokeMethod,
> null,
> o, args);
> return oResult;
> } // CallMethod method
>
> public static object SetProperty(object o, string sProperty, string
> sValue) {
> object[] args = {sValue};
> return SetProperty(o, sProperty, args);
> } // SetProperty method
>
> public static object SetProperty(object o, string sProperty, int
iValue)
> {
> object[] args = {iValue};
> return SetProperty(o, sProperty, args);
> } // SetProperty method
>
> public static object SetProperty(object o, string sProperty, bool
> bValue)
> {
> object[] args = {bValue};
> return SetProperty(o, sProperty, args);
> } // SetProperty method
>
> public static object SetProperty(object o, string sProperty, object[]
> args) {
> Type t = o.GetType();
> object oResult = t.InvokeMember(sProperty, BindingFlags.SetProperty,
> null,
> o, args);
> return oResult;
> } // SetProperty method
>
> public static object GetProperty(object o, string sProperty) {
> object[] args = new object[] {};
> return GetProperty(o, sProperty, args);
> } // GetProperty method
>
> public static object GetProperty(object o, string sProperty, object[]
> args) {
> Type t = o.GetType();
> object oResult = t.InvokeMember(sProperty, BindingFlags.GetProperty,
> null,
> o, args);
> return oResult;
> } // GetProperty method
>
> public static void Release(ref object o) {
> Marshal.ReleaseComObject(o);
> o = null;
> } // Release method
>
> } // Com class
>
>
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