If you want to make this work under linux change the argument to ["python","test.py"] Linux wants the command in the first string and you have told it the command is "python test.py" so it looks for that. Linux allows you to make the executable and the command be different so you could have (executable='python',["MyProgram","test.py"],. This way if you do ps in linux it will show up as MyProgram instead of python. Anyway either of those should work. If you want this to work in python3.1 you just need to change the print to have the parenthesis around the "" string and then fix the Popen statement as I said above and it will work there as well. Enjoy. Ken From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger Sent: Thursday, December 10, 2009 11:47 AM To: programmingblind@xxxxxxxxxxxxx Subject: Re: Python Toy chess engine Hi Jim, Sorry I forgot to indicate how to run it. If the two files are saved as runTest.py and test.py in the same directory, then starting runTest.py will launch the other and run the text interface until exit is typed. Richard ----- Original Message ----- From: Homme, James <mailto:james.homme@xxxxxxxxxxxx> To: 'programmingblind@xxxxxxxxxxxxx' Sent: Thursday, December 10, 2009 3:58 AM Subject: RE: Python Toy chess engine Hi Richard, Thanks very much for the sample code. Jim Highmark recipients, Read my <http://mysites.highmark.com/personal/lidikki/Blog/default.aspx> accessibility blog "If a green on green tree falls in the forest and you're there, can you see it?" "Not unless you have a screen reader." :) From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger Sent: Wednesday, December 09, 2009 7:27 PM To: programming Subject: Python Toy chess engine Code follows: -------- # test.py a simulated chess engine import sys # chess engine main processing loop: while True: # get player's move from GUI: playerMove = sys.stdin.readline().strip('\n') # process command: if playerMove == 'e4': engineMove = 'e5' elif playerMove == 'd4': engineMove = 'd5' else: engineMove = 'Unknown move!' # send the engine response move back: sys.stdout.write("%s\n" % engineMove) # the following seems required: sys.stdout.flush() _____ This e-mail and any attachments to it are confidential and are intended solely for use of the individual or entity to whom they are addressed. If you have received this e-mail in error, please notify the sender immediately and then delete it. If you are not the intended recipient, you must not keep, use, disclose, copy or distribute this e-mail without the author's prior permission. The views expressed in this e-mail message do not necessarily represent the views of Highmark Inc., its subsidiaries, or affiliates.