[odamex-bug-reporter] [Bug 879] New: spawn delay behavior

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Sat, 21 Jul 2012 05:51:16 +0000

http://odamex.net/bugs/show_bug.cgi?id=879

             Bug #: 879
           Summary: spawn delay behavior
    Classification: Unclassified
           Product: Odamex
           Version: 0.6.x
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P1
         Component: Server & Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: jkist3@xxxxxxxxx


It's been brought to my attention that zdaemon has a few tic buffer between
when u die and when u can spawn, and odamex does not (to try and emulate
doom2.exe insta spawns).  After testing odamex a while i do notice the timings
for spawns im used to is off for sure.  I was thinking it was due to the
ticbuffer but maybe its this as well or a combination of the two.  I'd like to
propose making a server setting where you can configure the amount of time
between when someone dies and someone respawns. This would effectively act as a
dmflag just like how odamex currently has zdoom physics vs exe physics and also
double by making servers be able to get creative for certain games/modes.

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  • » [odamex-bug-reporter] [Bug 879] New: spawn delay behavior - odamex-bugtracker