http://odamex.net/bugs/show_bug.cgi?id=879 Bug #: 879 Summary: spawn delay behavior Classification: Unclassified Product: Odamex Version: 0.6.x Platform: All OS/Version: All Status: NEW Severity: normal Priority: P1 Component: Server & Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: jkist3@xxxxxxxxx It's been brought to my attention that zdaemon has a few tic buffer between when u die and when u can spawn, and odamex does not (to try and emulate doom2.exe insta spawns). After testing odamex a while i do notice the timings for spawns im used to is off for sure. I was thinking it was due to the ticbuffer but maybe its this as well or a combination of the two. I'd like to propose making a server setting where you can configure the amount of time between when someone dies and someone respawns. This would effectively act as a dmflag just like how odamex currently has zdoom physics vs exe physics and also double by making servers be able to get creative for certain games/modes. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.