http://odamex.net/bugs/show_bug.cgi?id=821 Bug #: 821 Summary: [PATCH] Use correct sound for a player landing after falling Classification: Unclassified Product: Odamex Version: 0.6-dev Platform: All OS/Version: All Status: NEW Severity: minor Priority: P1 Component: Server & Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: rjy@xxxxxxxxxxxxxxxxxxxxx Created attachment 358 --> http://odamex.net/bugs/attachment.cgi?id=358 [PATCH] Use correct sound for a player landing after falling In Doom the following sound effects are played - DSNOWAY, on pressing on a non-special wall or locked door; - DSOOF, on landing after a fall. In Odamex both types of event both play DSNOWAY. This patch changes PlayerLandedOnThing to play DSOOF instead. Notes: - the problem is not usually noticed because DSOOF and DSNOWAY are identical in the IWADs. I only noticed it when looking at some stuff in DWANGO11 in rboom, the day after Nitro, and thinking "hey I don't remember hearing a cyberdemon hoof when I fell off here last night" - SNDINFO calls DSNOWAY "grunt1", which is a very generic name, easy to assume it is used for both types of grunt (it calls DSOOF "land1") It's probably too late to change this now, though. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.