http://odamex.net/bugs/show_bug.cgi?id=764 Bug #: 764 Summary: "Deep Freeze" when nobody is on the server. Classification: Unclassified Product: Odamex Version: 0.6-dev Platform: All OS/Version: All Status: NEW Severity: enhancement Priority: P1 Component: Server AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: alexmax2742@xxxxxxxxx In Skulltag, if nobody is on the server, the server enters a "deep freeze" mode that stops the server simulation completely until someone joins it. Monsters are stuck, maps don't advice, everything is frozen in place until someone joins the server. It would be nice to have this feature for Odamex, as it would save CPU cycles when there is nobody around to witness any change in state. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.