[odamex-bug-reporter] [Bug 747] New: Projectiles disappear without explosion when hitting certain walls

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Fri, 19 Aug 2011 21:53:14 +0000

http://odamex.net/bugs/show_bug.cgi?id=747

             Bug #: 747
           Summary: Projectiles disappear without explosion when hitting
                    certain walls
    Classification: Unclassified
           Product: Odamex
           Version: 0.5
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: minor
          Priority: P2
         Component: Server & Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: grandpachuck187@xxxxxxxxx


Created attachment 311
  --> http://odamex.net/bugs/attachment.cgi?id=311
The layout of a simple map showing this bug

In single player and multi-player games, player projectiles will disappear when
hitting certain walls instead of exploding.  This bug also appears to be
present in Chocolate Doom and is likely present in Vanilla Doom.  It may be
desirable to make preserving this bug optional.

The player is standing in a sector with F_SKY1 ceiling texture and shoots at a
wall that's formed by a sector with a higher floor and lower ceiling than the
sector the player is standing in.  The linedef of the wall should be facing
away from the player.  I have attached a screen-shot of a sample map that
exhibits this bug.  In the screen-shot, the linedefs in red will only cause
projectiles to explode if they are fired from point-blank range.

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  • » [odamex-bug-reporter] [Bug 747] New: Projectiles disappear without explosion when hitting certain walls - odamex-bugtracker