http://odamex.net/bugs/show_bug.cgi?id=746 Kyle <elykdav@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |elykdav@xxxxxxxxx --- Comment #1 from Kyle <elykdav@xxxxxxxxx> 2011-08-22 18:10:08 UTC --- In p_map.cpp, line 1785, // [RH] No lines or things were hit in the shot's path, but it // might still hit the ceiling or floor before it gets out // of range, so we might still need to show a bullet puff. // denis - no, this desyncs demos There is a similar bug outlined in bug 630, one possible option is to put this and 630 into a "co_bulletpuffs" cvar and force it to off during vanilla demo recording and playback. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.