[odamex-bug-reporter] [Bug 746] Bullet puffs on floor appear in wrong spot

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Mon, 22 Aug 2011 18:10:08 +0000

http://odamex.net/bugs/show_bug.cgi?id=746

Kyle <elykdav@xxxxxxxxx> changed:

           What    |Removed                     |Added
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                 CC|                            |elykdav@xxxxxxxxx

--- Comment #1 from Kyle <elykdav@xxxxxxxxx> 2011-08-22 18:10:08 UTC ---
In p_map.cpp, line 1785, 

        // [RH] No lines or things were hit in the shot's path, but it
        //      might still hit the ceiling or floor before it gets out
        //      of range, so we might still need to show a bullet puff.
        // denis - no, this desyncs demos

There is a similar bug outlined in bug 630, one possible option is to put this
and 630 into a "co_bulletpuffs" cvar and force it to off during vanilla demo
recording and playback.

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