http://odamex.net/bugs/show_bug.cgi?id=744 Bug #: 744 Summary: Force Player Respawn Classification: Unclassified Product: Odamex Version: 0.5 Platform: All OS/Version: All Status: NEW Severity: enhancement Priority: P2 Component: Server & Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: Ralphis@xxxxxxxxxxx Hoping to have this implemented into Odamex to allow more options in time-based competitive matches. Preferable usage is as follows: sv_forcerespawn "x" x being time in seconds. If 0, respawn is not forced. A player should also be able to respawn BEFORE the sv_forcerespawn time is reached as well. Thoughts? -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.