[odamex-bug-reporter] [Bug 741] sv_altitemrespawn

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Tue, 13 Aug 2013 06:11:26 +0000

http://odamex.net/bugs/show_bug.cgi?id=741

--- Comment #5 from Alexander Mayfield <alexmax2742@xxxxxxxxx> ---
ZDoom currently offers this as a DECORATE override via Inventory.RespawnTics. 
Adding something similar to Odamex would require modifying every entry in the
info.cpp and modifying our DeHackEd parser to allow a new type of infotable
override, but it can be done.

However, it doesn't seem very "odamexy" to willy-nilly introduce new DeHackEd
options, and it definitely doesn't seem very "odamexy" to rest gameplay changes
on loading PWADS, Zandronum-style.  I'd rather be opinionated on one set of
alternative item respawn timers.

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