[odamex-bug-reporter] [Bug 722] New: [Enhancement] - Custom full-screen HUD Elements (scaling & location)

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Tue, 28 Jun 2011 22:15:42 +0000

http://odamex.net/bugs/show_bug.cgi?id=722

             Bug #: 722
           Summary: [Enhancement] - Custom full-screen HUD Elements
                    (scaling & location)
    Classification: Unclassified
           Product: Odamex
           Version: 0.5
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: dxchain1@xxxxxxxxx


After a thorough playtesting of the latest Odamex version (0.5.3), there was
much discussion among the players involved that the full-screen HUD could use a
vast improvement (as well as the scoreboard, but that's another issue
altogether).

Essentially, it would be in the port's best interest to be the first Doom
incarnation to feature a custom full-screen HUD with the very essence of Quake
Live's "VisualHUD." To give it a look, check out: http://visualhud.pk69.com/

In a nutshell, Odamex's full-screen HUD could have its individual elements be
independent of one another. So the health icon and value can be one element,
while the ammo icon and counter can be another. The default full-screen HUD can
be what is in place now, but within the game menus there can be an interface
ala VisualHUD, where you can intuitively add or remove desired elements (so
people who want a timer on screen can have one, but it wouldn't be required),
drag the elements (or place exact coordinates on the screen for those picky
people), and re-size the icon and counters as they wish.

This could make for an even better multiplayer experience, and players wouldn't
need to conform to one given visual preference or standard but their own.

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  • » [odamex-bug-reporter] [Bug 722] New: [Enhancement] - Custom full-screen HUD Elements (scaling & location) - odamex-bugtracker