[odamex-bug-reporter] [Bug 720] Helpful information regarding iwad hashes

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Sun, 26 Jun 2011 18:00:05 +0000

http://odamex.net/bugs/show_bug.cgi?id=720

Andrew "d1337r" <d1337r@xxxxxxxxx> changed:

           What    |Removed                     |Added
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                 CC|                            |d1337r@xxxxxxxxx

--- Comment #1 from Andrew "d1337r" <d1337r@xxxxxxxxx> 2011-06-26 18:00:05 UTC 
---
In the bug #718 (which should be closed as "not a bug" or something) I had a
wrong version of doom2.wad. However, the game didn't warn me about that
completely. The only thing that lead to the resolution of my problem was the
absence of a single string in the console.

Right now for testing purposes, I renamed my freedoom wad "doom2.wad" and tried
connecting to various servers -- none of these refused me; the ones with PWADs
replacing the game's maps, in fact, play OK. But when the PWAD doesn't exist
_OR_ doesn't replace the map, bugs occur.

So, my side-request is simple: please make detecting IWAD hash problems an
easier thing. It would be *even better* if the code would detect whether the
map being played matches with the one the client has and only give errors /
switch IWADs in case of their incompatibility.

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