http://odamex.net/bugs/show_bug.cgi?id=720 Andrew "d1337r" <d1337r@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |d1337r@xxxxxxxxx --- Comment #1 from Andrew "d1337r" <d1337r@xxxxxxxxx> 2011-06-26 18:00:05 UTC --- In the bug #718 (which should be closed as "not a bug" or something) I had a wrong version of doom2.wad. However, the game didn't warn me about that completely. The only thing that lead to the resolution of my problem was the absence of a single string in the console. Right now for testing purposes, I renamed my freedoom wad "doom2.wad" and tried connecting to various servers -- none of these refused me; the ones with PWADs replacing the game's maps, in fact, play OK. But when the PWAD doesn't exist _OR_ doesn't replace the map, bugs occur. So, my side-request is simple: please make detecting IWAD hash problems an easier thing. It would be *even better* if the code would detect whether the map being played matches with the one the client has and only give errors / switch IWADs in case of their incompatibility. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.