http://odamex.net/bugs/show_bug.cgi?id=717 Bug #: 717 Summary: SZ_GetSpace overflows during demo playback Classification: Unclassified Product: Odamex Version: 0.5 Platform: All OS/Version: All Status: NEW Severity: trivial Priority: P2 Component: Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: elykdav@xxxxxxxxx There is currently a small issue during demo playback. When a player dies, there is code for the server to send out the player's current angle. This code is wrapped in an if (serverside) condition, but serverside is true during demo playback. This causes this player's network buffer to overflow, since nothing is being sent out. It's a trivial fix, requiring all MSG_Write functions to return if the game is not a netgame. This should/would prevent similar situations in the future. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.