[odamex-bug-reporter] [Bug 717] New: SZ_GetSpace overflows during demo playback

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Sat, 25 Jun 2011 03:20:40 +0000

http://odamex.net/bugs/show_bug.cgi?id=717

             Bug #: 717
           Summary: SZ_GetSpace overflows during demo playback
    Classification: Unclassified
           Product: Odamex
           Version: 0.5
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: trivial
          Priority: P2
         Component: Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: elykdav@xxxxxxxxx


There is currently a small issue during demo playback. When a player dies,
there is code for the server to send out the player's current angle. This code
is wrapped in an if (serverside) condition, but serverside is true during demo
playback. This causes this player's network buffer to overflow, since nothing
is being sent out. It's a trivial fix, requiring all MSG_Write functions to
return if the game is not a netgame. This should/would prevent similar
situations in the future.

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  • » [odamex-bug-reporter] [Bug 717] New: SZ_GetSpace overflows during demo playback - odamex-bugtracker