[odamex-bug-reporter] [Bug 716] New: ZDoom Sound Curve

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Thu, 23 Jun 2011 18:53:54 +0000

http://odamex.net/bugs/show_bug.cgi?id=716

             Bug #: 716
           Summary: ZDoom Sound Curve
    Classification: Unclassified
           Product: Odamex
           Version: 0.5
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: Server & Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: Ralphis@xxxxxxxxxxx


Reimplementation of the ZDoom sound curve, which allows players to hear much
further than vanilla/Odamex. I believe that the Vanilla Doom sound curve (and
what we currently have) is 1024 units from the player and that it is 2048 units
for ZDoom. This is a requested feature by some of the competitive ZDaemon
players who are looking to move their league to Odamex in the future.

Their desired behavior was actually reverted from Odamex years ago and is
documented in Bug 40. The new behavior should be researched and implemented as
a cvar, with the vanilla settings as default. co_zdoomsoundcurve?

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