[odamex-bug-reporter] [Bug 710] New: Monsters play multiple wake-up sounds under certain conditions

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Mon, 13 Jun 2011 16:14:42 +0000

http://odamex.net/bugs/show_bug.cgi?id=710

             Bug #: 710
           Summary: Monsters play multiple wake-up sounds under certain
                    conditions
    Classification: Unclassified
           Product: Odamex
           Version: 0.5
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: mdvulture@xxxxxxxxx


Sometimes in co-op you will hear monsters seemingly "wake up" over and over
again. This is actually believed to be a desync in which the client thinks the
monsters have woken up but they have not on the server. This can actually be
easily reproduced in e1m1 on UV online. Simply go to the left and stand in the
sector with the two lamps, the two zombies will activate up by the green armor,
but the two behind the columns will not. If you fire while in that small
sector,  you will experience the bug- the monsters wake up over and over but
you will see they do not move out of position or fire.

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  • » [odamex-bug-reporter] [Bug 710] New: Monsters play multiple wake-up sounds under certain conditions - odamex-bugtracker