http://odamex.net/bugs/show_bug.cgi?id=710 Bug #: 710 Summary: Monsters play multiple wake-up sounds under certain conditions Classification: Unclassified Product: Odamex Version: 0.5 Platform: All OS/Version: All Status: NEW Severity: normal Priority: P2 Component: Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: mdvulture@xxxxxxxxx Sometimes in co-op you will hear monsters seemingly "wake up" over and over again. This is actually believed to be a desync in which the client thinks the monsters have woken up but they have not on the server. This can actually be easily reproduced in e1m1 on UV online. Simply go to the left and stand in the sector with the two lamps, the two zombies will activate up by the green armor, but the two behind the columns will not. If you fire while in that small sector, you will experience the bug- the monsters wake up over and over but you will see they do not move out of position or fire. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.