[odamex-bug-reporter] [Bug 679] New: Bad Scaling

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Tue, 14 Dec 2010 14:31:53 +0000 (UTC)

http://odamex.net/bugs/show_bug.cgi?id=679

           Summary: Bad Scaling
           Product: Odamex
           Version: 0.5
          Platform: x86 (Windows, Linux, etc)
        OS/Version: Windows
            Status: NEW
          Severity: major
          Priority: P2
         Component: Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: coolstermanx@xxxxxxxxx


Created an attachment (id=235)
 --> (http://odamex.net/bugs/attachment.cgi?id=235)
800x600 Look at the candle

I don't know if this was mentioned before but Odamex has serious scaling
problems, on resolutions that are not in 5:4 ascpect ratio even weapons sprite
are disorted, in 5:4 Aspect ratios it looks normal most of the time but some
animated objects and enemy sprites get disorted while getting closer to it or
even when they just animate. I am using Windows 7 64-bit Ultimate, it would be
nice to see it fixed since it is the only bug right now that irritates me in
odamex and i didn't get fixed since i don't know 0.4 versions.

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