http://odamex.net/bugs/show_bug.cgi?id=675 --- Comment #5 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2012-04-23 23:30:34 UTC --- It looks like this is a vanilla bug that is fixed in our co_zdoomphys code. With co_zdoomphys disabled, the players can sometimes strafe past a teleporter line but with co_zdoomphys enabled, they can not. This seems to match my (brief) testing with ZDoom. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.