http://odamex.net/bugs/show_bug.cgi?id=674 Dr. Sean <grandpachuck187@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |grandpachuck187@xxxxxxxxx --- Comment #4 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2011-06-16 14:08:53 UTC --- It looks like the teleporter sound issue was fixed in r2121. In dweller2.wad map11, I was last able to produce the bug in r2020. In P_CrossSpecialLine() [common/p_spec.cpp], the removal of if (clientside && network_game && !FromServer) return; seems to restore teleporter sounds. Please test and confirm. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.