[odamex-bug-reporter] [Bug 623] marine death animation sped up

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Sun, 05 Jun 2011 17:46:34 +0000

http://odamex.net/bugs/show_bug.cgi?id=623

--- Comment #4 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2011-06-05 17:46:34 
UTC ---
Created attachment 264
  --> http://odamex.net/bugs/attachment.cgi?id=264
Ticks player animation once per gametic

Background:
An actor has its animation frames ticked once per gametic, essentially
providing a timer for the animation frames.  For instance, each of the player
death frames should be displayed for 10 tics before moving to the next frame. 
However, a player's animation frames were being ticked whenever the server
received a cmd from a client, resulting in sped up animations.

Patch:
The player's animation ticks are changed outside AActor::RunThink() now.

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