http://odamex.net/bugs/show_bug.cgi?id=623 --- Comment #4 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2011-06-05 17:46:34 UTC --- Created attachment 264 --> http://odamex.net/bugs/attachment.cgi?id=264 Ticks player animation once per gametic Background: An actor has its animation frames ticked once per gametic, essentially providing a timer for the animation frames. For instance, each of the player death frames should be displayed for 10 tics before moving to the next frame. However, a player's animation frames were being ticked whenever the server received a cmd from a client, resulting in sped up animations. Patch: The player's animation ticks are changed outside AActor::RunThink() now. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.