[odamex-bug-reporter] [Bug 612] Sound dies in CTF

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Mon, 27 Jun 2011 05:13:16 +0000

http://odamex.net/bugs/show_bug.cgi?id=612

--- Comment #11 from Ralph Vickers <Ralphis@xxxxxxxxxxx> 2011-06-27 05:13:16 
UTC ---
After this happening to me tonight, I might have a little more in sight. The
sound isn't actually DYING, instead it seems as though the sound is actually
coming from a certain position. If you are to the right of that position, the
sound will come from the right speaker and the further you get from it, the
more it will fade. I'm not sure what that position is though! Is it 0,0? Or is
it the spot of a respawn or something else?

Also, the dsfirxpl sound never came off my noise list (using noise '1'). Maybe
this has something to do with it too?

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