http://odamex.net/bugs/show_bug.cgi?id=597 Alexander Mayfield <alexmax2742@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexmax2742@xxxxxxxxx --- Comment #5 from Alexander Mayfield <alexmax2742@xxxxxxxxx> 2012-11-07 02:50:59 UTC --- I have significantly improved monster sync in r3405. The primary problem was that monsters only got updates from the server every 10 tics, and this sporadic updating also affected monster states, so you ran into weird issues like fireballs firing without the firing animation. I modified monsters to update every 7 tics (5 times a second), and also made sure that changes in state were transmitted immediately. The difference is immense, and coop is now very playable. There is a danger that packetloss might result in anomalies like 'dead' monsters that are still alive to the client, but that is a problem with how Odamex handles packetloss, and will fix itself with Sean's netcode bringup. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.