http://odamex.net/bugs/show_bug.cgi?id=1127 --- Comment #1 from RjY <rjy@xxxxxxxxxxxxxxxxxxxxx> --- Created attachment 516 --> http://odamex.net/bugs/attachment.cgi?id=516&action=edit Recalculate texture allocation if R_InitSkyMap changes its height This fixes the crash in 256x200.wad (see other attachment). But it seems like a hack. Making texture composition more lazy seems like a better solution. -- You are receiving this mail because: You are the assignee for the bug.