[odamex-bug-reporter] [Bug 1127] Heap corruption when R_InitSkyMap changes height of sky texture

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Sun, 26 Oct 2014 16:48:47 +0000

http://odamex.net/bugs/show_bug.cgi?id=1127

--- Comment #1 from RjY <rjy@xxxxxxxxxxxxxxxxxxxxx> ---
Created attachment 516
  --> http://odamex.net/bugs/attachment.cgi?id=516&action=edit
Recalculate texture allocation if R_InitSkyMap changes its height

This fixes the crash in 256x200.wad (see other attachment).

But it seems like a hack. Making texture composition more lazy seems like a
better solution.

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