[mj12] Re: GENERAL: new member + DESIGN: random mutterings

  • From: n30n <n30n@xxxxxxxxxxx>
  • To: mj12@xxxxxxxxxxxxx
  • Date: Fri, 11 Jun 2004 02:12:37 +1000

hey,

not sure if this sent or not. i don't think it did. so here it is again...

>- the blackops/agents should have "equipment", not just weapons, I think - 
>then you could improve specific types of equipment (stealth, weapons, armour 
>(not just ARMOUR armour but other defense-y type stuff), gadgets et al), but 
>black ops would have the more shooty-type tech only and agents the more 
>sneaky-aroundy-type tech. Depending on what they're meant to do of course.
>  
>
  Yeah, we can call them whatever we wan basically. All they are are a
few different modifiers to increase point calculation/results for battle
calculations

>- what's the game world like? is it an ultra-advanced world? just one country? 
>are there larger factions of "agencies" (i.e, groups of players?) that could 
>come into it, make things interesting... eg. all the agents/blackops could 
>have a country of origin, it costs more to get an agent in another country, 
>they get bonuses/penalties for doing operations in their home 
>country/especially foreign countries (say a kiwi trying to pass himself off as 
>a kiwi gets +1, a kiwi as a pom no bonus/penalty, a kiwi as an indian -1).
>  
>
  I guess it'll be set in an advanced world. I'm not sure how the
countries situation would work, I'm not sure of the target audience size
of a game. we'll see how things go.

>- the sharemarket thing is interesting... maybe some of the companies on there 
>could be big, non-player companies that have interesting "tech" that players 
>can steal. (maybe transport too, if the agents have to move around? that might 
>affect time taken between missions for agents)
>  
>
  this is good, i like the idea of investing in a company bringing
returns other than monetary.

>- but the market should be really complicated and try to work on its own, a 
>sort of real-economy thing, unless there's some magical way of just making it 
>run purely on the players' activities
>  
>
  we could gather data from various sources and use this to control the
stock market. I'm not exactly sure how this will work, but we'll have to
figure it out from the point where we need to implement this.

>- for research, you should be able to kidnap scientists (from both other 
>players + the big non-player companies above). (maybe that's because I like 
>playing SI too much though :p)
>  
>
  i like this too,  but how will this be implemented/limited? do we want
them to be able to steal knowledge only, or scientists? this could bring
various strategies where players base their development off researching,
or thievery/spying others results - they would be behind the research of
the other Majestics, but this option might be cheaper. we need to think
about game dynamics like this when thinking about ideas.

  anyway, this is good, we need more discussion. go team go !

-- 
- n30n
  [ http://n30n.fsckme.net/ ]

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