I bought this game, but have only taken a brief look at it so far. I intend to give it a real shot over the weekend. Thanks for posting. Take Care John D. Panarese Director Mac for the Blind john@xxxxxxxxxxxxxxxxxx http://www.macfortheblind.com AUTHORIZED APPLE STORE BUSINESS AFFILIATE MAC VOICEOVER TRAINING AND SUPPORT On Nov 3, 2011, at 10:56 AM, Bubba wrote: > Hi, not a big gaming fan myself but I pass this along to those that are. So > read below on the above subject. > > > Sign, > Bubba > bubbathegeek@xxxxxxxxx > > > -----Original Message----- > From: a-ios@xxxxxxxxxxxxxxxx [mailto:a-ios@xxxxxxxxxxxxxxxx] On Behalf Of > Hai Nguyen Ly > Sent: Thursday, November 03, 2011 10:40 AM > To: a-ios@xxxxxxxxxxxxxxxx > Subject: [A-iOS] Review of King of Dragon Pass > > > http://www.applevis.com/blog/review-king-dragon-pass > > > > Review of King of Dragon Pass > > > Posted on November 2, 2011 by Michael Feir > > Game available from the iTunes App Store for $9.95 regular price > <http://click.linksynergy.com/fs-bin/stat?id=NXRC4Doe7/E&offerid=146261&type > =3&subid=0&tmpid=1826&RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%25 > 2Fapp%252Fking-of-dragon-pass%252Fid335545504%253Fmt%253D8%2526uo%253D4%2526 > partnerId%253D30> > > Produced by A-Sharp Software: www.a-sharp.com/kodp > > Fully playable without sighted assistance. > > Reviewed by Michael Feir > > Rating: 9/10 > > > Introduction: > > > The Apple iPhone has certainly taken the blind community to an unparalleled > level of affordable accessibility. Its built-in Voiceover screen-reader has > managed to turn a flat-screen device into one of the most useful gadgets > I've ever owned. Years ago, I had bought King of Dragon Pass for the PC only > to discover that it was completely unplayable without sighted assistance. > The text was printed in a way my screen readers couldn't detect. There was > also a map to explore which required a mouse and sighted help to manage. > Worse yet, in a painful paradox, the game required continuous reading as it > was mostly text-based. Any sighted people I found who would try the game > with me would very quickly lose patience having to read everything out loud. > Now, thanks to the ingenuity and inclusiveness of the iPhone, I am able to > fully enjoy this unique game experience. > > Let's be clear. This is a game made for a sighted audience first. There's > artwork on the screen and the map to be explored. Things are set up to be > easy for sighted players to scroll around when they need to. However, for > those who have the patience to explore the screen, every element of the game > has been made accessible thanks to the Voiceover screen-reader and the > efforts of programmers at A-Sharp Software. The developers continue to > update the game and have proved very responsive to peoples' reports of > issues they faced while playing using Voiceover. There have been several > updates since its release and they have included improvements for Voiceover > users as well as other additions to the game like new scenes. At this point, > the game is fully playable for blind people who have patience and recognize > that due to its visual nature, there are some quirks to be wrestled with > from time to time. If you can live with that, then get ready for a brilliant > game where a flexible but cohesive narrative takes centre stage. Blind > players may not be able to appreciate the artwork, but for a very refreshing > change, we aren't left out of the picture. > > > The Interface: > > > As I say, there are some quirks. One of these which I think is ultimately > favourable is that the game must be played in landscape mode with the home > button on the left or right. Presumably, this makes things like scrolling > around the map somewhat easier. Familiarizing yourself with the screen > layout is essential for this game. For instance, when the menu is toggled > on, it goes across the top of the screen. I used to have all sorts of > trouble getting to it reliably until I figured this out. Hitting the "menu" > button toggles the menu on or off. It makes a slightly different sound when > it's on. KODP uses ordinary controls familiar to Voiceover users. You can > flick left and right to go between options and double-tap to select them. > You can also scroll around the map with a three-finger flick in the > direction desired. The map is much larger than a single iPhone screen so > you'll need to do this eventually. One issue is that dialogues in the game > tend to stack on top of each other at times. A good example of this happens > when you explore. One dialogue active at that time is the map screen. Once > you hit the "explore" button, music plays and you can then position your > exploration cross on the map. Once that's done touch near the bottom of the > screen where you should come to the exploration dialogue. There, you can > choose who leads the exploration party and how many weapon thanes and > footmen to send. You also set the exploration pace between slow, normal and > fast. Once you have that taken care of, you can then go to the "explore" > button. The problem is that there are two of these. The first one is from > the initial map dialogue. The one you want is past the "menu" button. Hit > that and your expedition will be sent off. You'll here the exploration music > as well as horses. > > Another issue can occur at various times. One of these is when sacrificing. > After you have sacrificed to one of the various gods or goddesses in the > Orlanthi pantheon, you might then find yourself on what seems to be an empty > screen. Patience is needed here as you should keep running your finger > slowly over the screen until it starts reading you the result of your > sacrifice or you encounter the "proceed" button. If you find the button > first, just flick left and you'll hear the result of your sacrifice. Flick > right again and you'll be on the "proceed" button. > > Other than these minor issues, things are quite straight-forward. The > background music and sound can be toggled on and off from the "controls" > option screen which is accessed from the menu or before a game starts. > Especially while familiarizing yourself with the game, it would be prudent > to turn off the background music to make certain that everything is heard. I > certainly found this helpful. There's no way to regulate the volume of the > background music separate from overall volume. However, Voiceover does > automatically lower the music volume while it is speaking. Reading event > text works quite well. Most of the time, there's no need to scroll. Once > you've flicked onto event text, all of it is read out to you. Continuing to > flick right goes across the choices available. > > When using the advice, it works much like the menu button in that it toggles > the adviser selection screen on and off overtop of whatever dialogue is > already present. Advice is always contextual to the screen or current > situation the player is presented with. Flicking right goes across the > adviser buttons whose names will be read out. Once activated with a > double-tap, their advice will be read out. If you need to find it on the > screen, you'll have to learn where it is on the screen or find it by > flicking through elements. When you're done with getting advice, find the > "adviser close" button. Activating this removes the adviser selection and > any displayed advice from the screen. > > > Game Play: > > > After choosing the duration and difficulty of your game, you must set up > your clan. You can call it what you like and then begin to make various > choices which effect how the game unfolds. Your saga starts here. Don't > expect to just jump into this game and do terrifically right off the bat. > Reading the manual is a very helpful thing to do in this case. Also, during > the first year you play, a tutorial box is present which provides guidance > for what to do on the various screens. After going through it, you'll at > least have a basic grasp of the options and different game screens that > you'll use throughout your clan's history. Once you have completed the > tutorial, you will no longer have to contend with the tutorial box. It will > never appear again unless you reset your game centre achievements even if > you start a new game. > > Essentially, the game is one of decision making on behalf of your clan as > its history unfolds. There are many factors which influence the results of > your decisions. These include random chance as well as such things as the > skills of your clan leaders. You are always able to receive advice from > members of your clan ring. This is very helpful particularly as you are > first digging into the game. It may be helpful to keep notes on things you > learn. A lot of information is available to you in the game but details such > as the personalities of clan leaders you encounter can be useful to refer > to. Not everything is kept track of in the saga screen of your clan. Also, > during hero quests, you can't refer to the relevant mythology. Be certain to > check out the "lore" screen. There, you'll find a vast amount of information > about the myths, culture, history, and much more. The game manual can also > be accessed from that screen via the button near the bottom right. The > manual is also available in pdf form from the "tips" section of the game's > web site. This pdf is unrestricted and may easily be converted into text by > Kurzweil1000, Adobe Reader, or other software. Remembering details can make > a very big difference in how things turn out for your clan. > > Combat in the game is quite straight-forward in terms of the decisions you > can make. However, there's a whole lot going on under the hood. A clan's > personality might effect how prepared their forces are. How much magic you > or the enemy devotes to the battle can make a substantial difference. At > times, individual leaders involved in the battle will be placed in key > situations where their choice can strongly effect the outcome. Battles occur > throughout the game but this aspect doesn't dominate play unless you wish it > to. If anything, the game encourages careful consideration about what is > worth fighting for and why one goes to war. You cannot simply conquer your > way to victory in King of Dragon Pass. > > Much of the farming which takes place is handled automatically. However, > there are points where decisions such as how much land to set aside for > which purpose, how many hunters to have, and how much magic to invest in > crops can make or break a clan. Thankfully, it's very hard to make decisions > in the course of a single year which would completely wreck one's chances of > winning. The game is won or lost in increments over time rather than in some > sudden large-scale disaster or stroke of good fortune. Your clan ring is > always there to advise you of problems and will have useful things to say > about most decisions. However, during hero quests or combat, you > understandably cannot seek their advice. > > Your people, particularly your clan leaders, are capable of a degree of > growth and change over their lives. In my Tandora clan, I now have a lady > who is renowned for her bargaining skill. Over time, completing hero quests, > fighting battles, and other experiences may produce exceptional individuals > in your clan. These should be used with care and protected as much as > possible. > > Don't treat each year as a separate entity. Decisions you make in earlier > years may have effects which carry on through the game. From how you choose > to deal with the large pantheon of gods to which clans you are feuding with, > it's all interconnected. In effect, you're building a house of cards with > each decision you make. While the game is fairly forgiving, it is quite > possible and inevitable that a game not won will eventually be lost. Things > don't just keep going forever. > > > Sound and Music: > > > The background music for King of Dragon Pass is quite well done. It suits > the epic but fun feel of the game and enhances the various moods experienced > by your clan. Sadly, as I previously mentioned, it can interfere with one's > ability to hear Voiceover. You can download the soundtrack from the game web > site and enjoy it separately. One way or another, the music ought to be > experienced. Much like in a movie, it adds a lot to the feel of the game > world. > > Sound effects are experienced while dealing with various dialogues. They > often include music as when you send off a caravan or exploration party. > They are used to add life to things such as battles, feasting, or other > events triggered by your choices. The sound vignettes are brief so they > don't interfere with one's ability to hear Voiceover. Beginners can fully > enjoy the game's sound without any added frustration. Much like the music, > the brief sound scenes add just enough detail to the game world to tantalize > the imagination. Due to their brevity, the sound vignettes don't become > annoying after repeated exposure. > > While not effective to blind readers of this review, it should be noted that > King of Dragon Pass features original hand-drawn artwork. Not having seen > it, or anything else for that matter, I can't give any detail or first-hand > opinion about it. However, from what I've read in other reviews, people who > are lumination dependent seem to think highly of it. Artwork is displayed > during scenes and is likely also present on the various game screens. Mugs, > shirts and original art from the game can be purchased if desired. Details > are on the game web site. Therefore, if you're playing along and a sighted > person asks "What's that?" they may very well have glimpsed some of this > artwork past your fingers. You'll then have to decide whether to show and > explain, or simply turn on your screen curtain with howls of derisive > laughter. > > > Conclusion: > > > This game is by far the most meaningful and detailed I have ever been able > to play independently. I don't believe any other accessible game even comes > close to what King of Dragon Pass offers the patient thoughtful player. The > re playability level is astounding. There are over 500 scenes which may or > may not occur in a given time. The results of your choices are impacted by > many variables which may differ should you encounter a familiar scene. Even > in cases where you do all the "right" things such as the hero quests, > results might differ due to the preparedness and suitability of the person > chosen to undertake the quest. Different treasures may or may not be found. > You become a co-author of an epic novel which never reads the same twice but > always maintains its cohesion. > > You don't have to be a mathematician or social scientist. The text is very > well-written and you'll find yourself drawn into the story. After a while, > you'll feel that you've gotten to know leading figures in your clan over the > years of game time. The leadership and management decisions feel very > natural and intuitive. Keeping a good overview is important to eventual > victory. However, you never lose sight of how much individual community > members matter. They just keep popping up. The game has a whole lot to teach > about the value of community cohesion, leadership, and other things besides. > Should I ever be successful in winning even the short game on easy > difficulty, I'll be left with fond memories and a true sense of > accomplishment. I'll also be driven to start a fresh game knowing there are > still possibilities I have yet to encounter. Thankfully, it is possible to > record and share one's accomplishment via the iPhone Game Centre, Twitter, > Facebook, or via emailing your game saga to yourself and then to others. The > iPhone is the perfect device to play such a game on. Despite its complexity > and length, it lends itself to casual play. You can pull it out of your > pocket, make a few decisions, and then simply put it away again until a few > moments of free time present themselves. That is, if you can resist finding > out whether your weaponthanes manage to drive off the ice demons. Like drops > of water in a bucket, all these short cessions will add up and you'll be > amazed how far your clan has come along. > > I have always believed that games are more than mere frivolous wastes of > time. Games are like journeys for the mind. We learn best while at play and > games can teach us a great deal in an environment where wrong decisions > don't equal real disaster. Considering this game's fantasy setting, > mythology, gods, creatures and people, King of Dragon Pass can teach us an > awful lot of deep truth. At its core, King of Dragon Pass lets us play with > leadership and power. It does so while showing us the consequences of our > decisions in a very engaging way. If ever there was a game which defied its > critics to call it devoid of any meaning and value, King of Dragon Pass is > such a one. It wouldn't surprise me in the least if it proves to be a > watershed game for blind owners of IOS devices. It has the potential to be > played both at a casual and a serious level. This could prove to be the > closest the blind gaming community has come to a phenomenon like Pac-Man was > for the sighted world. What's more, we're playing on an equal footing and > can let our accomplishments be known. Thanks to the inclusiveness of Apple > and the considerate folks at A-Sharp Software, this game truly bridges the > blind/sighted gaming divide. It's worth every cent of its $9.95 regular > price. > > > -- > The group is moderated by Alberto Arreola and Loreal Lavigna . To contact > either one of us with questions or comments please email to: > betoj.07@xxxxxxxxx or loreallavigna@xxxxxxxxx > > To post to this group, send email to: a-ios@xxxxxxxxxxxxxxxx > > To unsubscribe from this group, send email to: > a-ios+unsubscribe@xxxxxxxxxxxxxxxx > > To subscribe to this group send email to: a-ios+subscribe@xxxxxxxxxxxxxxxx > > For more options, visit this group at > http://groups.google.com/group/a-ios?hl=en > > For the FAQ go to: > http://aios.applevis.com > > For the Userguide go to: > http://help.apple.com/iphone/5/voiceover/en/index.html > > > ************ > > > You are subscribed to the mac4theblind mailing list. > > > The url for this list, where one can unsubscribe or make any changes to > their list subscription is: > > //www.freelists.org/list/mac4theblind > > The list archive is located at > > //www.freelists.org/archive/mac4theblind/ > > All emails intended for the list owner can be sent to: > > john@xxxxxxxxxxxxxxxxxx > ************ You are subscribed to the mac4theblind mailing list. The url for this list, where one can unsubscribe or make any changes to their list subscription is: //www.freelists.org/list/mac4theblind The list archive is located at //www.freelists.org/archive/mac4theblind/ All emails intended for the list owner can be sent to: john@xxxxxxxxxxxxxxxxxx