RE: Projects using LuaJIT ?

  • From: Patrick Masotta <masottaus@xxxxxxxxx>
  • To: luajit@xxxxxxxxxxxxx
  • Date: Mon, 18 Jun 2012 07:58:52 -0700 (PDT)

I like what I saw, I'll be definatelly browsing your site
thanks
Pat


--- On Mon, 6/18/12, William Adams <william_a_adams@xxxxxxx> wrote:


From: William Adams <william_a_adams@xxxxxxx>
Subject: RE: Projects using LuaJIT ?
To: luajit@xxxxxxxxxxxxx
Date: Monday, June 18, 2012, 7:44 AM






If you're interested in looking at a few articles about my fumblings with
LuaJIT, you might be interested in these:
 
http://williamaadams.wordpress.com/summaries/
 
I've gone overy everything from trying to create a 3D library in 
straight Lua/JIT, to programming with the Kinect, and a number
of issues in between.
 
-- William

=============================== 
- Shaping clay is easier than digging it out of the ground.
 


> Date: Mon, 18 Jun 2012 08:29:55 -0400
> From: chris@xxxxxxxxxx
> To: luajit@xxxxxxxxxxxxx
> Subject: Re: Projects using LuaJIT ?
> 
> On 06/18/2012 07:38 AM, Patrick Masotta wrote:
> > I’ve been there, there are 3 projects??That’s all the available LuaJIT
> > codebase??
> 
> The ufo project has a bunch of FFI bindings. Specifically check out the 
> "ffi" directory.
> 
> https://github.com/malkia/ufo
> 
> My sha1 library uses LuaJIT but it's not really tuned directly for 
> LuaJIT. In fact I would appreciate any help increasing the performance 
> if anyone knows of LuaJIT specific tweaks.
> 
> http://luadev.com
> 
> -- 
> Chris
> 

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