Hi, I am converting some C++ code to luajit and am trying to leverage some of the strengths of Lua while still being able to use C style structs. The code I am converting is, as stated, C++. I can live without the classes, but am stuck with an std:vector<string> which I could easily replace with a lua table, if I could at least store a pointer to that table in the struct. I know I'll have to pin the table as the gc would be confused, but apart from that, would it be possible? I don't need to access it from C code, I just want to be able to store a reference to the table in the ffi struct so I can use it elsewhere. I tried casting a table to a void* but it won't do that (fair enough, but aren't tables immovable?), and searching the mailing list for 'table' is not the most productive :op Just occured to me - I could maybe somehow create another C type, and through it`s metatype implement adding and removing strings - the only problem would be - where to store the strings/table without having to duplicate an entire vector class (I know I could ffi.new to stuff and reference that, but how do I put a reference to a lua object in there?) Is what I'm trying to do insane? Any help/insight/ideas appreciated :o) Kaj