Hello, I'm trying to replace Lua with LJ on a XBOX 360 project, but unfortunately the original Lua distribution was modified and I need to replicate the changes to LJ. What should I change in order to add functions to the math lib? I added the functions to lib_math.c like so: LJLIB_ASM(math_nmod) LJLIB_REC(math_nmod) { int x = lj_lib_checkint(L, 1); if (L->base+1 < L->top) { int y = lj_lib_checkint(L, 2); setintV(L->base-1, x%y); return FFH_RES(1); } return FFH_RETRY; } LJLIB_ASM(math_ndiv) LJLIB_REC(math_nmod) { int x = lj_lib_checkint(L, 1); if (L->base+1 < L->top) { int y = lj_lib_checkint(L, 2); setintV(L->base-1, x/y); return FFH_RES(1); } return FFH_RETRY; } LJLIB_ASM(math_pi) LJLIB_REC(math_pi) { setnumV(L->top++,3.14159265358979323846); return 1; } But apparently this is not sufficient, as I get the following build error: Error: undefined fast function lj_ff_math_nmod I looked around a bit until I realized that it's likely that I'll break something if I try to resolve this on my own. I appreciate any help. Thanks, Emil