Re: LuaJIT 64-bit integer numbers

  • From: Javier Guerra Giraldez <javier@xxxxxxxxxxx>
  • To: LuaJIT <luajit@xxxxxxxxxxxxx>
  • Date: Wed, 17 Dec 2014 11:53:46 -0500

On Wed, Dec 17, 2014 at 11:41 AM, Mike Pall <mike-1412@xxxxxxxxxx> wrote:
> If you don't want to rewrite your C bindings and/or you haven't
> benchmarked whether the code on the Lua side is actually CPU
> intensive, then better stick with plain Lua.


especially now that Lua 5.3 has 64-bit integers

-- 
Javier

Other related posts: