[ian-reeds-games] Re: weird bug

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 6 Nov 2014 09:29:46 -0700

Oh, alright. I thought something was wrong, thanks.


On 11/6/14, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:
> The game also auto detects sounds.
> For instance when a boar attacks it looks for a sound named boar_attack,
> even if no sound= flag is set in the boar file.
>
> I'm not sure that is documented, but it is probably why you are still
> hearing the sound even when you remove the sound= flag.
> I considered removing this feature a few months back, but it's already
> used by a lot of map packs so it wouldn't be easy to do.
>
> The benefit is that you don't have to explicitly specify the sound= flag
> in unit files if you name the sounds correctly, unless you have a sound
> that is shared by multiple units, in which case it makes sense to do
> that instead of making 2 copies of the same sound.
> Sorry for the confusion.
>
>
> On 11/6/2014 2:54 AM, Monkey wrote:
>> Oh, nevermind then. Thought it could have been with that.
>>
>> The sound is in my sounds folder in the particular map pack. I just
>> think it's weird that it's playing the sound when the sound= flag is
>> no longer specified for the particular skill.
>>
>> On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>>> No, I don't have that particular script flag on the skill, but I do have
>>> the
>>> revert transformation script flag and a success message as well.
>>>
>>> The tb game sound folder should have that particular sound. You can
>>> always
>>> take it out or delete it, or even put a new one in it's place...I think
>>> you
>>> also have the option of putting in a sound for that in your own map pack
>>> sound folder.
>>>
>>> al
>>> -----Original Message-----
>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>>> Sent: Thursday, November 06, 2014 2:53 AM
>>> To: ian-reeds-games@xxxxxxxxxxxxx
>>> Subject: [ian-reeds-games] Re: weird bug
>>>
>>> Allan Thompson, do you also have the critical_hit_effect flag on your
>>> detection move?
>>>
>>> I've also had a bit of an issue with my sounds. There's the thing with
>>> fog
>>> of war causing the sounds of nearby units to play when you get close, but
>>> I
>>> talked to Ian Reed about that and he said that's intentional...but I
>>> deleted
>>> the sound= flag for one of my travel moves and the game still plays the
>>> sound file. So...yeah, that's also odd.
>>>
>>> On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>>>> I seem to be having the same problem someone else came up with not
>>>> long ago.
>>>>
>>>> I have a unit using a skill twice on the same target.
>>>> Basically it is a detection of cloaked enemy units. When used, it
>>>> reverts them back to a regular unit so it can be attacked.
>>>>
>>>> The detect will work, but for some reason, the unit will use the skill
>>>> twice on the same  target. The skill has a useable_only_on for the
>>>> targets in question, so it isn't hitting the cloaked form and then the
>>>> uncloaked form, but rather it is using the same skill twice on the
>>>> same cloaked target, as if the first attempt did not work.
>>>>
>>>> It is very strange. It never did that before.
>>>>
>>>> al
>>>> "The truth will make you free"
>>>> Jesus Christ of Nazareth 33AD
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>> --
>>> -Mew
>>> __________
>>> http://www.savethefrogs.com/
>>>
>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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