Oh, alright. I thought something was wrong, thanks. On 11/6/14, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > The game also auto detects sounds. > For instance when a boar attacks it looks for a sound named boar_attack, > even if no sound= flag is set in the boar file. > > I'm not sure that is documented, but it is probably why you are still > hearing the sound even when you remove the sound= flag. > I considered removing this feature a few months back, but it's already > used by a lot of map packs so it wouldn't be easy to do. > > The benefit is that you don't have to explicitly specify the sound= flag > in unit files if you name the sounds correctly, unless you have a sound > that is shared by multiple units, in which case it makes sense to do > that instead of making 2 copies of the same sound. > Sorry for the confusion. > > > On 11/6/2014 2:54 AM, Monkey wrote: >> Oh, nevermind then. Thought it could have been with that. >> >> The sound is in my sounds folder in the particular map pack. I just >> think it's weird that it's playing the sound when the sound= flag is >> no longer specified for the particular skill. >> >> On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >>> No, I don't have that particular script flag on the skill, but I do have >>> the >>> revert transformation script flag and a success message as well. >>> >>> The tb game sound folder should have that particular sound. You can >>> always >>> take it out or delete it, or even put a new one in it's place...I think >>> you >>> also have the option of putting in a sound for that in your own map pack >>> sound folder. >>> >>> al >>> -----Original Message----- >>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey >>> Sent: Thursday, November 06, 2014 2:53 AM >>> To: ian-reeds-games@xxxxxxxxxxxxx >>> Subject: [ian-reeds-games] Re: weird bug >>> >>> Allan Thompson, do you also have the critical_hit_effect flag on your >>> detection move? >>> >>> I've also had a bit of an issue with my sounds. There's the thing with >>> fog >>> of war causing the sounds of nearby units to play when you get close, but >>> I >>> talked to Ian Reed about that and he said that's intentional...but I >>> deleted >>> the sound= flag for one of my travel moves and the game still plays the >>> sound file. So...yeah, that's also odd. >>> >>> On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >>>> I seem to be having the same problem someone else came up with not >>>> long ago. >>>> >>>> I have a unit using a skill twice on the same target. >>>> Basically it is a detection of cloaked enemy units. When used, it >>>> reverts them back to a regular unit so it can be attacked. >>>> >>>> The detect will work, but for some reason, the unit will use the skill >>>> twice on the same target. The skill has a useable_only_on for the >>>> targets in question, so it isn't hitting the cloaked form and then the >>>> uncloaked form, but rather it is using the same skill twice on the >>>> same cloaked target, as if the first attempt did not work. >>>> >>>> It is very strange. It never did that before. >>>> >>>> al >>>> "The truth will make you free" >>>> Jesus Christ of Nazareth 33AD >>>> >>>> >>>> >>>> >>>> >>> >>> -- >>> -Mew >>> __________ >>> http://www.savethefrogs.com/ >>> >>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/