[ian-reeds-games] Re: suggestion: passive effects

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 27 Nov 2013 23:06:23 +0800

+1, 5,000,000 rounds is unnecessary spam – this would make it easier and nicer 
to have skills or spells that apply permanent effects.

 

Victorious

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh
Sent: Wednesday, November 27, 2013 11:01 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] suggestion: passive effects

 

Hi, Currently effects must have a duration. If they have a duration of 0, they 
are simply applied and fizzle immediately. It would be cool if you could give 
an effect a duration of –1 to make it work as though it were a passive skill. I 
am working on a map where you can upgrade units, and, instead of completely 
changing the unit type, I’m just applying the upgrade as a effect. I have it as 
lasting 5000000 rounds right now, but of course, this is just a workaround, and 
making it last infinitely would be a lot cooler.

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