[ian-reeds-games] Re: some suggestions for age of warlords

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 29 Oct 2014 23:15:12 +0000

I completely see your point Al on the difference between RTS and TBS. Command And Conquer, as you may know, is a real time strategy (RTS) game. And I'm not sure if it really fits turn based strategy so well. So I see what you mean. I have started to look into the possibility of a C&C mod for SOundRTS, I already have a Blitzkrieg mod out there. But that's a topic for somewhere else!


I think you could do a LOTR in turn based style. You'd just have to look at different situations and/or make the units fit turn based rather than real time. Real time seems to handle swarms and swarms of units better than a turn based strategy does. So turn based you might have less units and trickier situations that you can't just swamp your way through, unless the situation calls for it, of course.

Just a few thoughts.

Craig

On 27/10/2014 01:47, Allan Thompson wrote:
Actually, no. I based age of warlords on an old amiga 500 turn based fantasy
wargame called warlords.

I think any LOTR mappack should get it's own folder and sounds, since it is
such a classic story that requires excellent sounds and  a different game
play and style I think. Just my opinion.

Warcraft games are good for real time, but in TB it is hard to simulate
those types of games. We can come close, but  sme things just don't
translate well. My starcraft mappack is slow going cause of  the diffrences
between real time and turn based gameing, but I am getting there   ,
hopefully.

al




-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Josh k
Sent: Sunday, October 26, 2014 9:16 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: some suggestions for age of warlords

or are you trying to make age of warlords the ultimate fantasy map pack game
like a combo of lord of the rings and dota2 and world of war craft and
minecraft?

On 10/26/2014 7:22 PM, Niklas Rittinghaus wrote:
Hi al,

hmm, that's a good question. I thought about making destroyable or
movable strucktures in a situation were the enemy or you try to move
to a unit in order to attack. And you could use objects on the map
like rocks for example to make a barrier the enemy has to deal with
first. This would protect your unit, for example. I had no special map
in mind, like I said i hadn't played so much till yet. I only imagined
that could add new strategical possibilities. You know, just objects
you can use for some tricks like in the zombie house as well, were you can
use Objects to distract the enemies.
best regards
Niklas

Best regards
Niklas

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Von:         "Allan Thompson" <allan1.thompson@xxxxxxx>  Wichtigkeit
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Betreff:     [ian-reeds-games] Re: some suggestions for age of warlords

Hi Niklas,

I will have to think about these suggestions. I can see a rogue or
assassin unit making a trap of some sort.
Destroyable structures are currently in certain maps. Do you mean you
wanted destroyable structures to be available in the dual maps, for
instance in the player's cursor? Or do you mean you want a unit to be
able to create a destroyable structure on the map?

The stack script makes the grouping of units possible. The problem is
that I think it would  do serious balance damage, and  the computer
can't use it, making it a one sided affair. I am also not sure which
units should be able to stack and  how  the different units  would make
different stacked units.
For example,  if I stack three infantry together, is it different
with  2 infantry and 1 cavalry, or 2 infantry and 1 wizard? It is a
lot of  balance issues like that that concern me.

al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
Rittinghaus
Sent: Sunday, October 26, 2014 3:12 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] some suggestions for age of warlords

Hi,

i haven't played through all maps in age of warlords but have some
suggestions wich could be added if they aren't implemented already:
- the ability for you and the enemy to set up different kinds of trabs.

- some places were you or the enemies can be hidden to start a
surprising attack. Trees, rocks, caves or something like this could
be used for such things.
- Using objects as baricades so that enemy units have to destroy them
or to move them away in order to get to you.
- The ability to attack in groups, i mean not to give an order to
only one unit but to a group of units so they can attack at the same
time.
Maybe that could extend the strategic possibilities even more. What
do you think? Only a few ideas that come to my mind.

Best regards
Niklas











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