[ian-reeds-games] script request - custom message on skill usage, applied unit effect, unit triggering tile effect

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 16 Oct 2013 15:03:38 +0800

Hi scripters

 

Just as it says on the tin - how difficult would it be to make a script that
either replaces the game's message or is spoken before/after the game's
default message in the following situations:

1. skill usage: Have it replace the default message completely for e.g air
mage uses wind wall at (6, 2) to A swirling wall of air forms at (6, 2). Or
air mage uses air blast at (6, 1), Evil orc takes 10 damage to A blast of
air nearly knocks the evil orc at (6, 1) off its feet, causing 10 damage.

2. skill usage: Have it be announced before/after the game's default message
e.g air mage uses wind wall at (6, 2). The currents of air intensify to form
a swirling wwall of air.

3. effect being triggered e.g Pain racks xxx's's body as the acute poison
courses through its body causing 25 damage.

4. Unit stepping on tile with an effect e.g an evil orc moves to (6, 2). The
swirling wall of air sends an evil orc flying, causing 20 damage as it hits
the ground, hard.

 

Victorious

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