[ian-reeds-games] Re: moving immunity

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 7 Jul 2015 04:52:05 -0400

Very excellent.
Now remember Craig, during the holiday, if you wake up in a strange hotel room
handcuffed to a mannequin, and your wearing a storm trooper costume, and you
have a poodle duck taped to your four head, and you realize you're fluent in
speaking Klingon… Then you are having a good time, LOL!
All the above has happened to me at least twice… Well technically three times.
The third time involved a hairless cat, a bottle of Windex, and a 7 foot tall
gummy bear, grin.

Al


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Tuesday, July 07, 2015 2:22 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: moving immunity

Oh, I'm not on holiday yet, it's just I know releasing dev 6 just before I do
go on holiday is a bad idea, and I go away this weekend haha.

So to be safe, I'll send it out when I'm back, if I get these last few bits
done.

On 07/07/2015 00:21, Allan Thompson wrote:

No worries! Thanks for responding so quick. Sorry I bugged you on your
holiday.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Monday, July 06, 2015 6:56 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: moving immunity

The first one's already done. It'll probably come out with my other script
updates, which will be with the next dev release. And that won't be at least
until I'm back from holiday, so I'm afraid that'll be a couple of weeks.
Sorry!

As for the second one, that would be impossible, or at least nearly
impossible to do in script. So it'd have to be something we do in the engine
itself. I've put it in my file of possible things for the next version. So
fingers crossed it isn't too bad to do and it might well get in there!

On 06/07/2015 21:21, Monkey wrote:
The second thing...I actually really like that. I'm not sure that's
something for scripters though. If it were done, it seems to me like
something that would be done via the engine...


On 7/6/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
To Craig,
I was hoping you can make an "immune" script for the moving away and
moving towards scripts.
The thing is that I'm looking at a massive list of not usable on
units and structures, grin.

I also wonder if there's a way to label units and structures into
various groups that could then be used for a usable on/not usable on kind
of flag.

For instance: one could label a group is flying units, another is
structures, another is biological.
Then only that labeled group could be listed on the flag. Almost
like and equip_type flag I guess.

I'm sure the immune thing is probably a lot easier to do but I
figured I'd mention the other anyway since I really don't know how
easy or hard it would be for yourself or someone else skilled in the
art of mystical scripting.

Thanks,
Al

"The truth will make you free"
Jesus Christ of Nazareth 33AD












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