[ian-reeds-games] Re: map preload effect problem

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 19 Sep 2016 18:16:31 -0600

Not a problem.

On 9/19/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

Ah, a semi colon. Ok, I will try that out. Thanks!
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Monday, September 19, 2016 1:04 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: map preload effect problem

Yes it does.
Like this:
map_preload_effects 3, 1 = lycanthropy; 3, 2 = lycanthropy


On 9/19/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Yes, That was the first thing I chcked. Although come to think of
it...does
this support multiple map locations?
al


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Sunday, September 18, 2016 11:23 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: map preload effect problem

I don't, I've gotten it to work for any team.
You're sure the coordinates are correct, right?

On 9/18/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
This script worked for a team 1 unit that I tried it on. When I
attempted
to
use this same  script on team2 bad  guys, none of it worked. I am using
the
same exact script and the numbers and spaces are right, but it doesn't
seem
to work. Anyone else have this problem?
al



 "The truth will make you free"
Jesus Christ of Nazareth 33AD




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