[ian-reeds-games] Re: Tactical Battle 1.13 dev 47

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 2 Jul 2014 17:44:54 +0800

Hi Craig

Thanks for the awesome updates, as always! 

Victorious

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Tuesday, June 24, 2014 6:05 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Tactical Battle 1.13 dev 47

Hi all,

Tactical Battle 1.13 dev 47 is available for automatic (and optionally
manual) download. Mostly bug squashery this time.

1. Fixed a bug where units that were removed from a map (i.e by
transforming) would still take actions in their old form has been fixed.
2. Fixed a bug with skills that used move_keys not playing sounds. This
should fix your movement sounds.
3. Implemented a min_range flag, to specify a minimum range for skills or
items. Useful for long ranged units that might struggle to hit close up
enemies.
4. Fixed a damage calculation bug, where negating a unit's protection would
fail to make the unit take the proper amount of damage unless the negation
was at least one more. It should all work as expected now.
5. Made item.EquipTypes and item.EquipSlots available to scripters.
6. Updated the documentation to take note of the new flags and script
accessible properties. Feel free to let me know about things that haven't
been documented yet, as I can now edit the docs too, thanks to Ian.

Thank you for your patience in waiting for an update. I was on holiday for a
couple of weeks and we decided to wait until I was back before a release.

I hope this release is to your liking.

Craig

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