[ian-reeds-games] Re: Question about effect fizzling

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 10 Jun 2015 00:28:30 -0600

I've had better luck scripting unit effects, personally, but then
again the only things I specifically tried to do tile effects for was
start and end turn sounds and messages. And now after_death tile
effects just because I want to see if I can, even though I'll end up
leaving that one to you guys in the end anyway.

On 6/10/15, Victorious <dtvictorious@xxxxxxxxx> wrote:

I usually prefer working with tile effects myself, because they are easier
to script and you can have multiple tile effects simultaneously.
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, June 10, 2015 2:20 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Question about effect fizzling

Aha, darn. (Just seems a bit odd to have the terrain be replaced a
turn after the explosion. *shrug*) Definitely good to know, thanks!

Oh, speaking of terrain fizzling. Is there any chance of having
terrain becoming available to scripters anytime soon? I'd like to do a
script for sounds playing when terrain fizzles or changes, but *only*
when that happens and not just when the skill/effect is performed
without the terrain shift. Not sure what anyone else thinks. The idea
just occurred to me after reading these emails.

On 6/9/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
He beat me to it. You'll notice there's no usual fizzling behavior on
effects with 0 dureation, such as announcements, on_fizzle effects and
so on. Fizzle terrain replacements are in that same category.

On 10/06/2015 06:09, Victorious wrote:
It only counts as fizzled if the duration is allowed to decrement to 0.
So
you need to set a minimum duration of 1. Once it hits 0 rounds, it will
fizzle properly.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, June 10, 2015 5:08 AM
To: ian-reeds-games
Subject: [ian-reeds-games] Question about effect fizzling

Hey,
If you have a duration of 0 on an effect, then does it actually
"fizzle"?
Because if so, then I think I've got a bug.
I have this as a splash effect on an explosion skill:
effect
10
|flags
description Replaces certain terrain, when required.
tile
fizzle_replace_terrain=castle_wall|ruins
duration=0
|script_flags

The castle wall isn't being replaced, though. Is that because a duration
of 0 doesn't count as a fizzle, or is there a bug here?







--
-Mew
__________
http://www.savethefrogs.com/





--
-Mew
__________
http://www.savethefrogs.com/

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