[ian-reeds-games] Re: Newby with a couple questions

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 12 Feb 2015 06:01:26 +0930

I do have the Blastbay Game Toolkit already, but I kept getting confused 
(because I was trying to do stuff I was totally not ready for yet) and was 
basically told I was trying to learn too much too fast and if I didn't have any 
game-programming experience I should get that before I start working on my 
project. I also want my game to have graphics for the sighted folks to enjoy 
and BGT doesn't have graphics capabilities. I'm working on learning how to use 
Python and hopefully that will help me achieve my dreams. :D

Back on topic...

I have another question. I'm playing Age of Warloards (WHICH IS TOTALLY 
AWESOME), and I kind of assumed that if I had a particular unit on the top of a 
stack, it, and only it, could be attacked in that stack until it was destroyed, 
at which point the next unit in the stack could be attacked. I assumed wrong, 
because even though I tried to protect certain units by putting others on top 
of them so that they were the immediately visible unit, the ones I was trying 
to protect still got taken out. :( Is there a way to protect certain units 
without having to move them out of range first? Like, proper protection for 
things like clerics, archers and catapults that I don't want to die and I want 
loads of, and will need when I finally get to the enemy city to blow it up? If 
not in that game, is there a way to set it so that only the top person in a 
stack can be attacked by the AI? Or am I just getting too attached to all my 
units? I'm mostly asking because I can't move most of my people back because I 
have infantry/cavalry/archers/others stacked three high almost all the way back 
to my citadel, and we've moved a bit into enemy territory and I'm trying to 
maintain the ground I've gained without losing my hardest hitters and healers 
and while letting at least some of my infantry get a chance to upgrade.

Sorry for rambling, but I keep moving the wrong unit and getting stuck with 
limited options for others to move forward, and it inevitably means more 
vulnerable units get shoved into the firing lines because that's the only way I 
can maintain three-high stacks, and I want to protect them but I only have a 
few clerics right now and Infantry units need more movement to Fortify and then 
they can't attack and... Babbling again. Sorry!

> Date: Tue, 10 Feb 2015 21:03:24 -0700
> Subject: [ian-reeds-games] Re: Newby with a couple questions
> From: murtagh69.monkeys@xxxxxxxxx
> To: ian-reeds-games@xxxxxxxxxxxxx
> 
> No problem! I wish you luck!
> 
> If you want to mess around with creating your own game
> eventually...might I suggest Blastbay? It's supposed to be really
> good, although I haven't tried it myself as of yet.
> 
> On 2/10/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> > Thanks Monkey!
> >
> > I didn't look at that file before because it was right next to the
> > Scripter's Guide and I'm so not at that level of programming. I have much to
> > learn. At least with this I can (hopefully) make something playable in less
> > time than it would take to build a fully-fledged adventure game (which I
> > hope to do in the future).
> >
> > Again, thanks! *goes back to messing around with example maps*
> >
> >> Date: Mon, 9 Feb 2015 17:39:03 -0700
> >> Subject: [ian-reeds-games] Re: Newby with a couple questions
> >> From: murtagh69.monkeys@xxxxxxxxx
> >> To: ian-reeds-games@xxxxxxxxxxxxx
> >>
> >> Hello,
> >>
> >> TacticalBattle comes with a script guide by CraigBrett (I apologize if
> >> I misspelled that!). If you're in the regular map creation guide there
> >> should be a link to it under the heading "Aditional features provided
> >> by scripters." That one will explain how transformation works.
> >> Or if you'd rather not go through the guide I can explain it. *shrug*
> >> But very likely not as well as he did.
> >>
> >> For transformation on items...you can't directly use the
> >> transformation flag on an item, but it might work if you set it to an
> >> effect and have the item give the unit in question the transformation
> >> effect. I'm pretty sure the item would have to be useable though, and
> >> not equippable.
> >>
> >> On 2/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> >> > Hi list,
> >> >
> >> > I'm new to this game (relatively speaking. I've been playing it for a
> >> > few
> >> > weeks), and I'm loving it so far. I'm considering dabbling a bit in map
> >> > creation and so I've read the relevant guides. Seems considerably
> >> > easier
> >> > than straight up game programming, which is a relief. :D
> >> >
> >> > I'm curious, though, about how to implement a few things. I've only
> >> > heard
> >> > about Transformation (mostly from the list archive), but how it's
> >> > implemented wasn't explained in the guides I've read. I have reasons
> >> > for
> >> > asking this.
> >> >
> >> > Also, is it possible to create an item that induces a transformation
> >> > when
> >> > equipped, or is that too much for the engine as of right now? Again,
> >> > game-related reasons.
> >> >
> >> > I'd like to note that I'm not going to have much to show for my queries
> >> > for
> >> > a while. My internet data is limited, and thus my acquisition of map
> >> > packs
> >> > and sounds and music will have to be handled in increments. (And I
> >> > might
> >> > utilise sounds from other packs, but I've already seen that this is okay
> >> > so
> >> > long as it stays in TB.)
> >> >
> >> > You guys are all awesome, and I'm excited to be a part of this
> >> > community.
> >> > :)
> >> >                                          
> >>
> >>
> >> --
> >> -Mew
> >> __________
> >> http://www.savethefrogs.com/
> >>
> >                                     
> 
> 
> -- 
> -Mew
> __________
> http://www.savethefrogs.com/
> 
                                          

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