Kay, so I'm having another issue. Go figure, haha. So I've started trying to figure out items, finally. I'm trying to use this on a dungeon door. Item 10 // parser version |flags description This key will open any dungeon doors you may come across. useable_forever enemy range=1 dungeon_lock_inflict=1 sound=turnkey only_useable_on=dungeon_door replace_terrain=dungeon_door|dungeon_threshold |script_flags The door looks like this. structure 10 |flags description This door is locked. It takes a special key to open it. impassable dungeon_lock_max=1 sound=dungeon_door blocks_sight team=3 terrain_limit=dungeon_threshold And the point looks like this. point 10 Locked. at_zero=death ordinal=5 hidden The item will bring the dungeon_lock point down to zero, but the door won't open. It works when I use my open door skill on a different type of door, and the code is pretty much the same, just different names for the points and whatever. Any idea on what the problem is? Or is this a bug?