[ian-reeds-games] Re: CraigBrett's stacking script

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Feb 2015 16:17:32 -0700

Um... It should be downloadable...
https://www.sendspace.com/file/oqaw0u

On 2/28/15, Jaromír Psánský <jaromir.psansky@xxxxxxxxx> wrote:
> Hi Monkey.
> Can you send this link repeat?  I am not able to download.
> Thank you
> Jarek from Czech republic.
>
> ----- Original Message -----
> From: "Monkey" <murtagh69.monkeys@xxxxxxxxx>
> To: <ian-reeds-games@xxxxxxxxxxxxx>
> Sent: Saturday, February 28, 2015 11:26 PM
> Subject: [ian-reeds-games] Re: CraigBrett's stacking script
>
>
>> https://www.sendspace.com/file/oqaw0u
>> There's a test pack, since mine is too large to upload to Sendspace...
>> Catapults are in the second map, with the zombies.
>>
>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> As for your stacking problem, if you like, you can send me your map pack
>>> (or sample of it) with the units and skills that you want stacking
>>> working with and I can see if I can figure out why not. As at the minute
>>> I'm coming up blank.
>>>
>>> On 28/02/2015 20:02, Monkey wrote:
>>>> I know.
>>>>
>>>> Damn. I was getting excited for the potential here.
>>>> Thank you, though!
>>>>
>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> Well it might. So was worth a try.
>>>>>
>>>>> I'm afraid I have no idea. The skill, apart from it targeting the
>>>>> wrong
>>>>> thing, looks like it should work.
>>>>>
>>>>> On 28/02/2015 18:01, Monkey wrote:
>>>>>> The catapult uses it. I'm not sure if that would make a difference
>>>>>> though, since I just tried modifying the skill so I can use it on the
>>>>>> unit beside it (there were three catapults on the tile on which the
>>>>>> affected catapult was sitting).
>>>>>>
>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>>> Well I know it definitely won't work if the target is a tile. How
>>>>>>> strange that that didn't fix it.
>>>>>>>
>>>>>>> Is it a catapult that uses that skill? Or a commander type unit?
>>>>>>>
>>>>>>> On 28/02/2015 14:25, Monkey wrote:
>>>>>>>> Just tried that suggestion, and the one in your previous
>>>>>>>> message...I'm
>>>>>>>> still getting the same error message.
>>>>>>>>
>>>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>>>>> Aha, nevermind, ignore that last suggestion, I think I know what
>>>>>>>>> it
>>>>>>>>> is.
>>>>>>>>>
>>>>>>>>> The target of the skill needs to be one of the units that's going
>>>>>>>>> to
>>>>>>>>> be
>>>>>>>>> in the stack, rather than the tile that they're on. Try replacing
>>>>>>>>> the
>>>>>>>>> line setting the target to tile with self. That should do it.
>>>>>>>>>
>>>>>>>>> Craig
>>>>>>>>>
>>>>>>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender
>>>>>>>>> craigbrett17@xxxxxxx
>>>>>>>>> for DMARC) wrote:
>>>>>>>>>> Well, it looks fine to me, nothing's jumping out at me as being
>>>>>>>>>> off.
>>>>>>>>>>
>>>>>>>>>> It checks for the units having the same identical indexedName.
>>>>>>>>>> Hmmm.
>>>>>>>>>> I
>>>>>>>>>> wonder if it's a casing thing? I'd be surprised though.
>>>>>>>>>>
>>>>>>>>>> Could you try giving your catapult file either all lowercase or a
>>>>>>>>>> capital first letter? Whichever it doesn't currently have. It's a
>>>>>>>>>> long
>>>>>>>>>> shot but worth a try.
>>>>>>>>>>
>>>>>>>>>> Craig
>>>>>>>>>>
>>>>>>>>>> On 24/02/2015 21:08, Monkey wrote:
>>>>>>>>>>> Hello,
>>>>>>>>>>> I recently attempted to make a stacking skill, to combine three
>>>>>>>>>>> catapults into a great catapult. The skill looks like this:
>>>>>>>>>>>
>>>>>>>>>>> skill
>>>>>>>>>>> 10
>>>>>>>>>>> |flags
>>>>>>>>>>> description Combines three catapults into a great catapult.
>>>>>>>>>>> Costs
>>>>>>>>>>> 6
>>>>>>>>>>> AP's. Key is c.
>>>>>>>>>>> tile
>>>>>>>>>>> range=0
>>>>>>>>>>> AP's_cost=6
>>>>>>>>>>> sound=great_catapult_cursor
>>>>>>>>>>> key=c
>>>>>>>>>>> |script_flags
>>>>>>>>>>> stack_into great catapult
>>>>>>>>>>> stack_number 3
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> However, when I have three catapults on a tile and try the
>>>>>>>>>>> skill,
>>>>>>>>>>> it
>>>>>>>>>>> tells me "Not enough units of this type on this tile to use a
>>>>>>>>>>> stacking
>>>>>>>>>>> skill".
>>>>>>>>>>> So I tried reducing the amount to two, and still the same
>>>>>>>>>>> message...
>>>>>>>>>>> It works if I reduce the stacking number to 1, but then it's
>>>>>>>>>>> technically not a stack.
>>>>>>>>>>> Am I doing something wrong here, or is this a bug with the
>>>>>>>>>>> stacking
>>>>>>>>>>> script?
>>>>>>>>>>>
>>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>>
>>
>>
>> --
>> -Mew
>> __________
>> http://www.savethefrogs.com/
>>
>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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