Um... It should be downloadable... https://www.sendspace.com/file/oqaw0u On 2/28/15, Jaromír Psánský <jaromir.psansky@xxxxxxxxx> wrote: > Hi Monkey. > Can you send this link repeat? I am not able to download. > Thank you > Jarek from Czech republic. > > ----- Original Message ----- > From: "Monkey" <murtagh69.monkeys@xxxxxxxxx> > To: <ian-reeds-games@xxxxxxxxxxxxx> > Sent: Saturday, February 28, 2015 11:26 PM > Subject: [ian-reeds-games] Re: CraigBrett's stacking script > > >> https://www.sendspace.com/file/oqaw0u >> There's a test pack, since mine is too large to upload to Sendspace... >> Catapults are in the second map, with the zombies. >> >> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> As for your stacking problem, if you like, you can send me your map pack >>> (or sample of it) with the units and skills that you want stacking >>> working with and I can see if I can figure out why not. As at the minute >>> I'm coming up blank. >>> >>> On 28/02/2015 20:02, Monkey wrote: >>>> I know. >>>> >>>> Damn. I was getting excited for the potential here. >>>> Thank you, though! >>>> >>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> Well it might. So was worth a try. >>>>> >>>>> I'm afraid I have no idea. The skill, apart from it targeting the >>>>> wrong >>>>> thing, looks like it should work. >>>>> >>>>> On 28/02/2015 18:01, Monkey wrote: >>>>>> The catapult uses it. I'm not sure if that would make a difference >>>>>> though, since I just tried modifying the skill so I can use it on the >>>>>> unit beside it (there were three catapults on the tile on which the >>>>>> affected catapult was sitting). >>>>>> >>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>> Well I know it definitely won't work if the target is a tile. How >>>>>>> strange that that didn't fix it. >>>>>>> >>>>>>> Is it a catapult that uses that skill? Or a commander type unit? >>>>>>> >>>>>>> On 28/02/2015 14:25, Monkey wrote: >>>>>>>> Just tried that suggestion, and the one in your previous >>>>>>>> message...I'm >>>>>>>> still getting the same error message. >>>>>>>> >>>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>>>> Aha, nevermind, ignore that last suggestion, I think I know what >>>>>>>>> it >>>>>>>>> is. >>>>>>>>> >>>>>>>>> The target of the skill needs to be one of the units that's going >>>>>>>>> to >>>>>>>>> be >>>>>>>>> in the stack, rather than the tile that they're on. Try replacing >>>>>>>>> the >>>>>>>>> line setting the target to tile with self. That should do it. >>>>>>>>> >>>>>>>>> Craig >>>>>>>>> >>>>>>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender >>>>>>>>> craigbrett17@xxxxxxx >>>>>>>>> for DMARC) wrote: >>>>>>>>>> Well, it looks fine to me, nothing's jumping out at me as being >>>>>>>>>> off. >>>>>>>>>> >>>>>>>>>> It checks for the units having the same identical indexedName. >>>>>>>>>> Hmmm. >>>>>>>>>> I >>>>>>>>>> wonder if it's a casing thing? I'd be surprised though. >>>>>>>>>> >>>>>>>>>> Could you try giving your catapult file either all lowercase or a >>>>>>>>>> capital first letter? Whichever it doesn't currently have. It's a >>>>>>>>>> long >>>>>>>>>> shot but worth a try. >>>>>>>>>> >>>>>>>>>> Craig >>>>>>>>>> >>>>>>>>>> On 24/02/2015 21:08, Monkey wrote: >>>>>>>>>>> Hello, >>>>>>>>>>> I recently attempted to make a stacking skill, to combine three >>>>>>>>>>> catapults into a great catapult. The skill looks like this: >>>>>>>>>>> >>>>>>>>>>> skill >>>>>>>>>>> 10 >>>>>>>>>>> |flags >>>>>>>>>>> description Combines three catapults into a great catapult. >>>>>>>>>>> Costs >>>>>>>>>>> 6 >>>>>>>>>>> AP's. Key is c. >>>>>>>>>>> tile >>>>>>>>>>> range=0 >>>>>>>>>>> AP's_cost=6 >>>>>>>>>>> sound=great_catapult_cursor >>>>>>>>>>> key=c >>>>>>>>>>> |script_flags >>>>>>>>>>> stack_into great catapult >>>>>>>>>>> stack_number 3 >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> However, when I have three catapults on a tile and try the >>>>>>>>>>> skill, >>>>>>>>>>> it >>>>>>>>>>> tells me "Not enough units of this type on this tile to use a >>>>>>>>>>> stacking >>>>>>>>>>> skill". >>>>>>>>>>> So I tried reducing the amount to two, and still the same >>>>>>>>>>> message... >>>>>>>>>>> It works if I reduce the stacking number to 1, but then it's >>>>>>>>>>> technically not a stack. >>>>>>>>>>> Am I doing something wrong here, or is this a bug with the >>>>>>>>>>> stacking >>>>>>>>>>> script? >>>>>>>>>>> >>>>>>> >>>>> >>>>> >>>> >>> >>> >>> >> >> >> -- >> -Mew >> __________ >> http://www.savethefrogs.com/ >> > > > > -- -Mew __________ http://www.savethefrogs.com/