[ian-reeds-games] Re: AI is wasting potential to make things harder

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Feb 2015 20:58:30 +0000

No, what I mean is, if someone is so inclined, they could write some javascript to give the AI more smarts when summoning things.


I've not got time to do it right now, but making a random summoning script might be a good first step if anyone fancies trying it. So look through all the AI's usable skills and pick one at random. I dunno. But that should help a bit.

On 28/02/2015 19:45, Sharni-Lee Ward wrote:
I think I've tried gaining control of the enemy units before but it wouldn't let me. I summon things on my side of the map manually. :)

I'll try again and see what happens.

> Date: Sat, 28 Feb 2015 11:53:45 +0000
> From: dmarc-noreply@xxxxxxxxxxxxx
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: AI is wasting potential to make things harder
>
> You can also override the AI if you choose.
>
> I've never done it, but if I was going to start anywhere, starting on
> scripting a single 'summon-only' unit would be an easier way to start.
> Er, I think, anyway.
>
> On 28/02/2015 06:58, Carlos Macintosh wrote:
> > it probably actually wouldn't be all that hard to create a
> > summon_random script flag, the problem is making it harder to summon
> > things that are more power. I'm thinking something like
> > summon_random
> > orc_grunt=actions|1&gold|350,orc_archer=actions|2&silver|400,orc_catapult=actions|1&platinum400 > > problem is parsing all that information ... then getting the AI to use
> > it correctly, and checking to see if you actually had enough of the
> > point cost to summon the units. Hmmmmm, interesting to think about
> > though.
> >
> >
> > On 2/27/2015 9:42 PM, Monkey wrote:
> >> Hello,
> >>
> >> Thing about the Age of Warlords maps, at least from what I've seen, is
> >> that the dragons have their own point for summoning. So theoretically
> >> the AI should summon them if it can't summon whatever comes before
> >> them in the skillset. However, since they both use action points,
> >> that's probably why the AI doesn't summon dragons.
> >>
> >> I've seen this with my own map pack too. The AI seems to always pick
> >> the first summoning skill, and it will only use another if it no
> >> longer has points for the first one... For example, my orc commander
> >> summons demons, and the skill takes 5 AP's. It can use the skill twice
> >> and then it has one AP left, so then it will call a minion--another
> >> orc--because that's the summon skill that appears after the demon one.
> >> I've never seen it summon sappers though, which is the skill that
> >> appears below the call minion one.
> >>
> >> So I guess even having different points for individual units doesn't
> >> help, and I agree with you, randomizing which summon skill the unit or
> >> structure uses would be nice!
> >>
> >> I know that doesn't help; I'm pretty much agreeing with you and just
> >> giving my own example hahaha.
> >>
> >> On 2/27/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> >>> Hi again,
> >>>
> >>> This is mostly relevant to Age of Warlords, as I haven't seen
> >>> another map
> >>> pack where units can be summoned by structures. Basically, I just
> >>> beat the
> >>> first Tale of Two Cities map in Age of Warlords, but the AI only
> >>> summoned
> >>> units if there were enough of the necessary point to summon them,
> >>> starting
> >>> from the top and working their way down. This meant that the Terran
> >>> Citadel
> >>> never summoned catapults or their tyrants, Anti-Paladins were few
> >>> before I
> >>> obliterated the Monastery, and no dragons were summoned at all. It
> >>> took me
> >>> ages to beat the map anyways, but this strikes me as selling the
> >>> experience
> >>> short. Can something be done so that the AI summons units more
> >>> randomly,
> >>> maybe by working in order of highest amount to lowest (That's what I do > >>> personally, except when I really want catapults to blow something up
> >>> with)?
> >>> Much as the AI doesn't waste an action it's given, seeing great
> >>> quantities
> >>> of platinum, gold, electrum and Arcane just sitting there not being
> >>> utilised
> >>> felt slightly disappointing. :(
> >>>
> >>
> >
> >
>
>

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