On Thu, Aug 16, 2012 at 02:22:08PM +0200, Ingo Weinhold wrote: > Pete Goodeve wrote: > > Since when has 'kill <thread id>' not worked? ...And why? > > I would say since hrev42116. The reason for this is that the semantics of > kill() has been fixed, which is what the kill command uses to send the > signal(s). > > > I can kill a *team* by id, but if I just want to remove one of its > > sub-threads, > > I get "no such process"! > > There's process controller, if you want to actually kill the thread. Umm. How do you do that, exactly? There's "Quit an Application", which only presents the teams -- no way of getting at individual threads. The "Threads..." panel only lets you change priority. > I believe sending other signals to threads is indeed not easily possible > anymore. If it is any consolation, it never was in BeOS. > Actually BeOS lets you send any signal to a thread -- it just always terminates it (:-/) [Maybe that's what you meant?] And -- totally undocumented -- the value returned by a wait_for_thread is the signal value! Isn't the ability to send an 'out-of-band' notification to a thread (waiting on a port or semaphore) somewhat important, though? I think I've wanted to do that in the past [and probably never succeeded due to the above... (:-/)]. How do you do that without signals? After pawing through documents and experiments all day, the only way I've found to have the thread skip a held semaphore is via "suspend; resume", which is hardly intuitive! (And I see that the BeBook says this is equivalent to 'SIGCONT', but it isn't either in Haiku or BeOS! That signal seems to be the only one just ignored.) -- Pete --