[haiku-commits] r33430 - in haiku/trunk/src/tests/kits/opengl: . demos demos/gears

  • From: philippe.houdoin@xxxxxxxxx
  • To: haiku-commits@xxxxxxxxxxxxx
  • Date: Mon, 5 Oct 2009 00:00:35 +0200 (CEST)

Author: phoudoin
Date: 2009-10-05 00:00:35 +0200 (Mon, 05 Oct 2009)
New Revision: 33430
Changeset: http://dev.haiku-os.org/changeset/33430/haiku

Added:
   haiku/trunk/src/tests/kits/opengl/demos/
   haiku/trunk/src/tests/kits/opengl/demos/Jamfile
   haiku/trunk/src/tests/kits/opengl/demos/gears/
   haiku/trunk/src/tests/kits/opengl/demos/gears/Jamfile
   haiku/trunk/src/tests/kits/opengl/demos/gears/gears.c
Modified:
   haiku/trunk/src/tests/kits/opengl/Jamfile
Log:
Added OpenGL classical gears.


Modified: haiku/trunk/src/tests/kits/opengl/Jamfile
===================================================================
--- haiku/trunk/src/tests/kits/opengl/Jamfile   2009-10-04 21:29:16 UTC (rev 
33429)
+++ haiku/trunk/src/tests/kits/opengl/Jamfile   2009-10-04 22:00:35 UTC (rev 
33430)
@@ -1,3 +1,4 @@
 SubDir HAIKU_TOP src tests kits opengl ;
 
 SubInclude HAIKU_TOP src tests kits opengl direct_mode ;
+SubInclude HAIKU_TOP src tests kits opengl demos ;

Added: haiku/trunk/src/tests/kits/opengl/demos/Jamfile
===================================================================
--- haiku/trunk/src/tests/kits/opengl/demos/Jamfile                             
(rev 0)
+++ haiku/trunk/src/tests/kits/opengl/demos/Jamfile     2009-10-04 22:00:35 UTC 
(rev 33430)
@@ -0,0 +1,3 @@
+SubDir HAIKU_TOP src tests kits opengl demos ;
+
+SubInclude HAIKU_TOP src tests kits opengl demos gears ;

Added: haiku/trunk/src/tests/kits/opengl/demos/gears/Jamfile
===================================================================
--- haiku/trunk/src/tests/kits/opengl/demos/gears/Jamfile                       
        (rev 0)
+++ haiku/trunk/src/tests/kits/opengl/demos/gears/Jamfile       2009-10-04 
22:00:35 UTC (rev 33430)
@@ -0,0 +1,15 @@
+SubDir HAIKU_TOP src tests kits opengl demos gears ;
+
+SetSubDirSupportedPlatformsBeOSCompatible ;
+
+if $(TARGET_PLATFORM) != haiku {
+       # Needed for <GL/glut.h>, not present in R5. 
+       # Unfortunately we also get the other headers there,
+       # that we don't really want.
+       UsePublicHeaders opengl ;
+}
+
+SimpleTest GLGears :
+       gears.c
+       : be libGL.so $(TARGET_LIBSUPC++)
+;

Added: haiku/trunk/src/tests/kits/opengl/demos/gears/gears.c
===================================================================
--- haiku/trunk/src/tests/kits/opengl/demos/gears/gears.c                       
        (rev 0)
+++ haiku/trunk/src/tests/kits/opengl/demos/gears/gears.c       2009-10-04 
22:00:35 UTC (rev 33430)
@@ -0,0 +1,407 @@
+/*
+ * 3-D gear wheels.  This program is in the public domain.
+ *
+ * Command line options:
+ *    -info      print GL implementation information
+ *    -exit      automatically exit after 30 seconds
+ *
+ *
+ * Brian Paul
+ */
+
+/* Conversion to GLUT by Mark J. Kilgard */
+
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+static GLint autoexit = 0;
+static GLint win = 0;
+static GLboolean Visible = GL_TRUE;
+static GLboolean Animate = GL_TRUE;
+static GLfloat viewDist = 40.0;
+
+
+/**
+
+  Draw a gear wheel.  You'll probably want to call this function when
+  building a display list since we do a lot of trig here.
+ 
+  Input:  inner_radius - radius of hole at center
+          outer_radius - radius at center of teeth
+          width - width of gear
+          teeth - number of teeth
+          tooth_depth - depth of tooth
+
+ **/
+
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+  GLint teeth, GLfloat tooth_depth)
+{
+  GLint i;
+  GLfloat r0, r1, r2;
+  GLfloat angle, da;
+  GLfloat u, v, len;
+
+  r0 = inner_radius;
+  r1 = outer_radius - tooth_depth / 2.0;
+  r2 = outer_radius + tooth_depth / 2.0;
+
+  da = 2.0 * M_PI / teeth / 4.0;
+
+  glShadeModel(GL_FLAT);
+
+  glNormal3f(0.0, 0.0, 1.0);
+
+  /* draw front face */
+  glBegin(GL_QUAD_STRIP);
+  for (i = 0; i <= teeth; i++) {
+    angle = i * 2.0 * M_PI / teeth;
+    glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+    glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+    if (i < teeth) {
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 
0.5);
+    }
+  }
+  glEnd();
+
+  /* draw front sides of teeth */
+  glBegin(GL_QUADS);
+  da = 2.0 * M_PI / teeth / 4.0;
+  for (i = 0; i < teeth; i++) {
+    angle = i * 2.0 * M_PI / teeth;
+
+    glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 
0.5);
+    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 
0.5);
+  }
+  glEnd();
+
+  glNormal3f(0.0, 0.0, -1.0);
+
+  /* draw back face */
+  glBegin(GL_QUAD_STRIP);
+  for (i = 0; i <= teeth; i++) {
+    angle = i * 2.0 * M_PI / teeth;
+    glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+    glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+    if (i < teeth) {
+      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 
0.5);
+      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+    }
+  }
+  glEnd();
+
+  /* draw back sides of teeth */
+  glBegin(GL_QUADS);
+  da = 2.0 * M_PI / teeth / 4.0;
+  for (i = 0; i < teeth; i++) {
+    angle = i * 2.0 * M_PI / teeth;
+
+    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 
0.5);
+    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 
0.5);
+    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+    glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+  }
+  glEnd();
+
+  /* draw outward faces of teeth */
+  glBegin(GL_QUAD_STRIP);
+  for (i = 0; i < teeth; i++) {
+    angle = i * 2.0 * M_PI / teeth;
+
+    glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+    glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+    u = r2 * cos(angle + da) - r1 * cos(angle);
+    v = r2 * sin(angle + da) - r1 * sin(angle);
+    len = sqrt(u * u + v * v);
+    u /= len;
+    v /= len;
+    glNormal3f(v, -u, 0.0);
+    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+    glNormal3f(cos(angle), sin(angle), 0.0);
+    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 
0.5);
+    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 
0.5);
+    u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+    v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+    glNormal3f(v, -u, 0.0);
+    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 
0.5);
+    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 
0.5);
+    glNormal3f(cos(angle), sin(angle), 0.0);
+  }
+
+  glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+  glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+  glEnd();
+
+  glShadeModel(GL_SMOOTH);
+
+  /* draw inside radius cylinder */
+  glBegin(GL_QUAD_STRIP);
+  for (i = 0; i <= teeth; i++) {
+    angle = i * 2.0 * M_PI / teeth;
+    glNormal3f(-cos(angle), -sin(angle), 0.0);
+    glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+    glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+  }
+  glEnd();
+
+}
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static void
+cleanup(void)
+{
+   glDeleteLists(gear1, 1);
+   glDeleteLists(gear2, 1);
+   glDeleteLists(gear3, 1);
+   glutDestroyWindow(win);
+}
+
+static void
+draw(void)
+{
+  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+  glPushMatrix();
+
+    glTranslatef(0.0, 0.0, -viewDist);
+
+    glRotatef(view_rotx, 1.0, 0.0, 0.0);
+    glRotatef(view_roty, 0.0, 1.0, 0.0);
+    glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+    glPushMatrix();
+      glTranslatef(-3.0, -2.0, 0.0);
+      glRotatef(angle, 0.0, 0.0, 1.0);
+      glCallList(gear1);
+    glPopMatrix();
+
+    glPushMatrix();
+      glTranslatef(3.1, -2.0, 0.0);
+      glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+      glCallList(gear2);
+    glPopMatrix();
+
+    glPushMatrix();
+      glTranslatef(-3.1, 4.2, 0.0);
+      glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+      glCallList(gear3);
+    glPopMatrix();
+
+  glPopMatrix();
+
+  glutSwapBuffers();
+
+  Frames++;
+
+  {
+    GLint t = glutGet(GLUT_ELAPSED_TIME);
+    if (t - T0 >= 5000) {
+      GLfloat seconds = (t - T0) / 1000.0;
+      GLfloat fps = Frames / seconds;
+      printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
+      fflush(stdout);
+      T0 = t;
+      Frames = 0;
+      if ((t >= 999.0 * autoexit) && (autoexit)) {
+        cleanup();
+        exit(0);
+      }
+    }
+  }
+}
+
+
+static void
+idle(void)
+{
+  static double t0 = -1.;
+  double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+  if (t0 < 0.0)
+    t0 = t;
+  dt = t - t0;
+  t0 = t;
+
+  angle += 70.0 * dt;  /* 70 degrees per second */
+  angle = fmod(angle, 360.0); /* prevents eventual overflow */
+
+  glutPostRedisplay();
+}
+
+static void
+update_idle_func(void)
+{
+  if (Visible && Animate)
+    glutIdleFunc(idle);
+  else
+    glutIdleFunc(NULL);
+}
+
+/* change view angle, exit upon ESC */
+/* ARGSUSED1 */
+static void
+key(unsigned char k, int x, int y)
+{
+  switch (k) {
+  case 'z':
+    view_rotz += 5.0;
+    break;
+  case 'Z':
+    view_rotz -= 5.0;
+    break;
+  case 'd':
+     viewDist += 1.0;
+     break;
+  case 'D':
+     viewDist -= 1.0;
+     break;
+  case 'a':
+     Animate = !Animate;
+     update_idle_func();
+     break;
+  case 27:  /* Escape */
+    cleanup();
+    exit(0);
+    break;
+  default:
+    return;
+  }
+  glutPostRedisplay();
+}
+
+/* change view angle */
+/* ARGSUSED1 */
+static void
+special(int k, int x, int y)
+{
+  switch (k) {
+  case GLUT_KEY_UP:
+    view_rotx += 5.0;
+    break;
+  case GLUT_KEY_DOWN:
+    view_rotx -= 5.0;
+    break;
+  case GLUT_KEY_LEFT:
+    view_roty += 5.0;
+    break;
+  case GLUT_KEY_RIGHT:
+    view_roty -= 5.0;
+    break;
+  default:
+    return;
+  }
+  glutPostRedisplay();
+}
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+  GLfloat h = (GLfloat) height / (GLfloat) width;
+
+  glViewport(0, 0, (GLint) width, (GLint) height);
+  glMatrixMode(GL_PROJECTION);
+  glLoadIdentity();
+  glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0);
+  glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+init(int argc, char *argv[])
+{
+  static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
+  static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
+  static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
+  static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
+  GLint i;
+
+  glLightfv(GL_LIGHT0, GL_POSITION, pos);
+  glEnable(GL_CULL_FACE);
+  glEnable(GL_LIGHTING);
+  glEnable(GL_LIGHT0);
+  glEnable(GL_DEPTH_TEST);
+
+  /* make the gears */
+  gear1 = glGenLists(1);
+  glNewList(gear1, GL_COMPILE);
+  glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+  gear(1.0, 4.0, 1.0, 20, 0.7);
+  glEndList();
+
+  gear2 = glGenLists(1);
+  glNewList(gear2, GL_COMPILE);
+  glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+  gear(0.5, 2.0, 2.0, 10, 0.7);
+  glEndList();
+
+  gear3 = glGenLists(1);
+  glNewList(gear3, GL_COMPILE);
+  glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+  gear(1.3, 2.0, 0.5, 10, 0.7);
+  glEndList();
+
+  glEnable(GL_NORMALIZE);
+
+  for ( i=1; i<argc; i++ ) {
+    if (strcmp(argv[i], "-info")==0) {
+      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
+      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
+      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
+      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+    }
+    else if ( strcmp(argv[i], "-exit")==0) {
+      autoexit = 30;
+      printf("Auto Exit after %i seconds.\n", autoexit );
+    }
+  }
+  
+  glClearColor(1.0, 1.0, 1.0, 0.0);
+}
+
+
+static void 
+visible(int vis)
+{
+   Visible = vis;
+   update_idle_func();
+}
+
+int main(int argc, char *argv[])
+{
+  glutInit(&argc, argv);
+  glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+  glutInitWindowPosition(0, 0);
+  glutInitWindowSize(300, 300);
+  win = glutCreateWindow("Gears");
+  init(argc, argv);
+
+  glutDisplayFunc(draw);
+  glutReshapeFunc(reshape);
+  glutKeyboardFunc(key);
+  glutSpecialFunc(special);
+  glutVisibilityFunc(visible);
+  update_idle_func();
+
+  glutMainLoop();
+  return 0;             /* ANSI C requires main to return int. */
+}


Other related posts:

  • » [haiku-commits] r33430 - in haiku/trunk/src/tests/kits/opengl: . demos demos/gears - philippe . houdoin