#9221: Breakpoints in dynamically loaded add-ons don't seem to be installed correctly -------------------------------------+---------------------------- Reporter: anevilyak | Owner: bonefish Type: bug | Status: new Priority: normal | Milestone: R1 Component: Applications/Debugger | Version: R1/Development Resolution: | Keywords: Blocked By: | Blocking: Has a Patch: 0 | Platform: All -------------------------------------+---------------------------- Comment (by anevilyak): The instance where I saw this by the way, the breakpoint would hypothetically have been hit almost immediately after add-on load: http://cgit.haiku- os.org/haiku/tree/src/kits/opengl/GLRendererRoster.cpp#n198 (the breakpoint was in the constructor of one of the add-ons in question, and would have been called via instantiate). This does make me wonder if it's possible that this is simply a race between us receiving the image load notification, loading debug information and installing the breakpoints vs the thread executing past where the breakpoint would've been before we make it that far. I'm a little unclear on when execution does/doesn't get suspended when these debug events come into play though. -- Ticket URL: <http://dev.haiku-os.org/ticket/9221#comment:1> Haiku <http://dev.haiku-os.org> Haiku - the operating system.