On Tue, Dec 1, 2009 at 11:17 PM, Yashasvi A.C. <yashasviac@xxxxxxxxx> wrote: > Hi! > > I am trying to create my own message and trigger it when the user interacts > with a control. I am using: > > BMessenger myMessenger; > BMessage myMessage('YASH'); > myMessenger.SendMessage(&myMessage, NULL); This won't work as you haven't set a target. To do so you must pass either a pointer to a valid BHandler in the same team or the signature of another team. For instance, if you want to send the message to the window the control belongs to, then, assuming this code is executing from a function belonging to the control or some other view belonging to the same window as the control, you would do: BMessenger myMessenger(Window()); As BWindow is itself a BHandler this is perfectly ok. Also note that BMessenger has an IsValid() method that can be used to check that it's in fact pointing at a meaningful target or if the message will be going nowhere. Also note that reply's default value is already NULL, so passing that is unnecessary. If all you want to send is a message code without any more complex content for the message, you can also simply do: BMessenger myMessenger(Window()); if (myMessenger.IsValid()) myMessenger.SendMessage('YASH'); See also http://www.haiku-os.org/legacy-docs/bebook/BMessenger.html which covers this in quite a bit more detail. HTH, Rene