[gameprogrammer] Re: weir cast problem in 64 bits system
- From: Roger Durañona <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 22 Jul 2008 11:14:23 -0400
Robbert de Groot escribió:
Usually this 'loss of precision' is just a compiler 'warning' and not
an 'error'. Maybe check the compiler flags to see if you are
treating warnings as errors or if you can 'ignore' certain compiler
warnings/errors.
Well, that was what I thougt. Anyway, it can be *solved* using long
instead of GLint. Dont know yet if it has some side effects.
--
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Dios dijo , "Sea Newton" y todo fue luz", Alexander Pope
"Pero esto no fue lo último. El diablo gritó "Sea Einstein",
y se restableció la situación", John Collins Squire
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- References:
- [gameprogrammer] Re: weir cast problem in 64 bits system
- From: Robbert de Groot
Other related posts:
- » [gameprogrammer] weir cast problem in 64 bits system
- » [gameprogrammer] Re: weir cast problem in 64 bits system
- » [gameprogrammer] Re: weir cast problem in 64 bits system
- » [gameprogrammer] Re: weir cast problem in 64 bits system
- » [gameprogrammer] Re: weir cast problem in 64 bits system
Usually this 'loss of precision' is just a compiler 'warning' and not an 'error'. Maybe check the compiler flags to see if you are treating warnings as errors or if you can 'ignore' certain compiler warnings/errors.
- [gameprogrammer] Re: weir cast problem in 64 bits system
- From: Robbert de Groot