[gameprogrammer] Re: stl container

  • From: "Justin Coleman" <jmcoleman@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 30 Aug 2007 12:17:17 -0400

From: http://en.wikipedia.org/wiki/C++_standard_library :

The Standard Template Library is a subset of the C++ standard library,
and contains the containers, algorithms, iterators, function objects,
etc.; although some people use the term STL interchangeably with the
C++ standard library.

Hope that clarifies.

-Justin


On 8/30/07, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> STL == stdlib?  That totally goes against what i know (or think??)
>
> STL = standard template library not C++ standard library (unless i am
> very very very misled!).
>
> STL lets you do lists, vectors, maps, and other abstract data types
> without having to code your own.
>
> stdlib on the other hand gives you access to abs, atoi, malloc, rand, etc.
>
> On 8/30/07, Jessica Nienbarg <jessica@xxxxxxxxxxx> wrote:
> >  From ##c++ at freenode:
> >
> > `STL' is sometimes used to mean: (1) C++ standard library; (2) the
> > library Stepanov designed at HP; (3) the parts of [1] based on [2]; (4)
> > specific vendor implementations of either [1], [2], or [3]; (5) the
> > underlying principles of [2].  As such, the term is highly ambiguous,
> > and must be used with extreme caution. When you mean [1] and insist on
> > abbreviating, "stdlib" is a far better choice.
> >
> > Yasser Gonzalez Soto wrote:
> > > I was out for a while( a month). Could somebody tell me what stl is??
> > >
> > >
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