Anyone out there do any webgl? might be a generic gfx question though...
Check this out:
http://demofox.org/BilinearTest/bilineartest.html
The left side uses the built in bilinear filtering and has obvious noise /
non smoothness in the interpolation.
The right side grabs the four pixels and does the bilinear interpolation in
the shader, which makes for nice smooth interpolation.
No matter i try, i cannot seem to make the built in interpolation higher
quality. I've tried a few different machines and all major browsers, all
has the same results.
Does anyone know if this is a solvable issue? or is it what we live with,
with current hardware?
Thanks!!